2nd Methode: The Wall on Complete Chronicles.Required: You'll need the following : Plasmashop, an UU patch again, and PrpExplorer. To add the footsteps sounds, you'll need other tools. See the third post
Backup: Even if you don't think you need backup, you SHOULD keep “Garrison_District_grsnWallRoomClimbingPhys.prp”, “Garrison_District_grsnTeamRoom01/02.prp” in the “dat” folder (I'll explain later).
If you want the whole files to copy : all the files about
Gahreesen, GlobalAvatars and GUI in “dat”, “sdl” folders and the whole“python” folder.
Version: This works only for Complete Chronicles or Path of the Shell. When patching Until Uru, DO NOT USE AN ABM OR TD VERSION.
Note: as PageEditor is no longer available, you won't be able to do some parts. The current version of PRPShop can't use prc editing.
This version is compatible with everything coming from Drizzle, but the
Wall can't be climbed. Note that this way is quite long to do.
If you want it for To D'ni, see this post:
http://forum.guildofwriters.com/viewtopic.php?f=10&t=3291&p=34626#p34626Thank a lot Karkadann for saving this.
Some of these things were found by others, so I would like to thank them. If you see there is a part non-working, feel free to tell it. I never played UU online, so I can't be sure to have everything.
1. First, do the same thing than the first step of the first method, but don't bother with backups of the two files and use a CC installation for the patching. Just be sure you made backups of your own “sav” files (remember, however, that you must have a clean installation of CC, so make backups of your Ages you created if you want to reinstall it).
2. Then, you'll have to save some other files in this UU installation.
In the “dat” folder:
- Garrison_District_grsnWallRoomClimbingPhys.prp
- Garrison_District_grsnObsRoom02Imager.prp
- Garrison_District_grsnTeamRoom01 and 02.prp
- Garrison_District_Textures.prp
- GlobalAvatars_District_Audio.prp
- GUI_District_BkBookImages.prp.
In the “sfx” folder:
- all the .ogg files beginning with “grsnMaintOn...” (“stone” and “glass”)
- all the .ogg files beginning with “grsnTCCP...”
In the “python” folder:
- Python.pak
For the * : you don't need them if you have the offline-KI version 3.0 or better.
This list includes the backups for the other hacks.
Then, just uninstall ALL Until Uru files (but keep the ones you saved of course and BE SURE you made backups of your personal files if you are working with only one installation) and re-install Complete Chronicles. If you work with two Uru at the same time, just uninstall Until Uru.
3. Now you've got a clear installation of Uru (or at least without the UU patch, you can have downloaded the Offline-KI before if you want, it shouldn't be a problem but follow the instructions if you don't want to "break" it), overwrite all the files with the ones you saved, but NOT with these files:
- Garrison_District_Textures.prp
- GlobalAvatars_District_Audio.prp
- GUI_District_BkBookImages.prp.
- Python.pak
4. The texture file contains more textures in Complete Chronicles than in Until Uru, but there are two textures in UU that are missing in CC.
If you don't put them in CC you'll have a blank panel in the control rooms however.
So you have two ways :
-simply overwrite the ancient one (and then, skip this paragraph) but you might lose some of the textures that was in CC. However I never found where the additional textures of CC were supposed to be placed.
-if you want to be sure to have ALL the textures and avoid losing the CC ones:
Copy the Texture file from CC into another safe place (be careful not to confound with the UU one !), and then overwrite it with the UU one.
Now start PRPexplorer.
As you put the UU texture file, PRPExplorer will now show this file, even if you are in your CC installation.
Then, simply use the left part of the window to search “Textures” in the Garrison file. You've got to find “grsncircleholealpha&2A0#0.hsm” and “grsnnewwallsquares&2A0#1.hsm”. Right-click on it, select “Export...” (not “export as an image”). Then select a safe place, and save these files. It should be “.uof” files.
Now that we have these two missing textures, it is time to put back the Texture file from CC (don't worry if you don't understand). Then start again PRPExplorer, search the Texture file of Garrison. Right-click on it, select “Import object” and load the two objects you saved. Now every textures are OK.
5. If you use the Offline-KI, don't do this step right now. Wait to see the paragraph about it.
As some of you might have seen, every Garrsion prp files we took in UU overwrite the ones in CC, but there is still one that wasn't in the basis CC installation : the file “...grsnObsRoom02Imager.prp”. As it is not supposed to exist, the file won't be loaded even if it begins with “Garrison_District...”. So browse with Plasmashop to the file called Garrison.age and open it. Look to these two lines :
- Code: Select all
Page=grsnObsRoom01Imager,81
Page=grsnPrison,55
A “page” is a .prp file. The words you can see are supposed to look like this in the “dat” folder. “AgeName_District_NameMentionnedAfterPage.prp” (OK, this is a little hard for me to explain, but you'll understand). The number at the end is as the sequence prefix for an Age, but it is used almost the same way in the .prp files.
As you can see, the “page” for the first imager is here, but the second is missing. Just copy/past the line of the first imager, and make it look like this :
- Code: Select all
Page=grsnObsRoom02Imager,82
I gave you the correct “sequence prefix” for this prp. Do not place another one or Uru will crash !
6. This step is totally optional, but I HIGHLY recommend to do it. The footsteps sounds in the
Wall area are unique in the game, and Cyan removed them in CC. If you patched the Garrison_District_WallRoom.prp file with the “PotS convertion” with Drizzle (now that you can avoid it, I recommend not to do it, even if the idea was a good one), there is no other way back, you must reinstall Uru. But you can play the
Wall with this patch, you'll just loose the GREAT footsteps sounds.
The tutorial will be added in the third post.
7. If you don't do this step, you won't have the Nexus anim when you touch the book and your Relto book won't be functional after. So, let's get to work once more.
Open PageEditor from the footsteps tutorial. Be careful, the steps 7.1 and 7.3 are not the same, as well as 7.2 and 7.4
7.1. Open the page “NexusBlackRoom” of Garrison. Browse to “plPythonFileMod” (number “00A2”), open cPythonBookMachine.
Look at these lines at the end:
- Code: Select all
</plPythonParameter>
</Parameters>
And add this between them:
- Code: Select all
<plPythonParameter ID="13" Type="Behavior">
<plKey Name="cMbehMachineOps" Type="plMultistageBehMod" Location="2;80" LocFlag="0x0000" />
</plPythonParameter>
Now, save as .prc in the folder you created during the other tutorial.
7.2. In "plMultistageBehMod" (number "00C1"), open the file.
Look to this line:
- Code: Select all
<StageTypes Notify="1" ForwardType="0" BackwardType="0" AdvanceType="0" RegressType="0" />
And change the numbers to make it looking this way:
- Code: Select all
<StageTypes Notify="5" ForwardType="2" BackwardType="0" AdvanceType="2" RegressType="0" />
Save as .prc
7.3. Open the page “NexusWhiteRoom” of Garrison. Browse to “plPythonFileMod” (number “00A2”), open cPythonBookMachine.
Look at these lines at the end:
- Code: Select all
</plPythonParameter>
</Parameters>
And add this between them:
- Code: Select all
<plPythonParameter ID="13" Type="Behavior">
<plKey Name="cMbehMachineOps" Type="plMultistageBehMod" Location="2;79" LocFlag="0x0000" />
</plPythonParameter>
Save as .prc
7.4. In "plMultistageBehMod" (number "00C1"), open the file.
Look to this line:
- Code: Select all
<StageTypes Notify="1" ForwardType="0" BackwardType="0" AdvanceType="0" RegressType="0" />
And change the numbers to make it looking this way:
- Code: Select all
<StageTypes Notify="5" ForwardType="2" BackwardType="0" AdvanceType="2" RegressType="0" />
Now, use prcc as in the tutorial to convert it to .po objects, and rename them as .uof.
Then, use PRPExplorer to import it into the correct place: NexusWhiteRoom and NexusBlackRoom.
8. Now we have almost everything.
What you need to do now is to open the “Python.pak” file you saved from UU. It can be opened with Plasmashop. Click on “Extract all” and then press “no” to the question. If you are using the Offline-KI or ULM, open the tpots-fixes.pak or any other .pak file, but NOT Python.pak. If it is on a non-patched version, import it into Python.pak. Then select “Add file” and choose the files named “grsnWallPython.pyc” and “grsnNexusBookMachine.pyc”. “No” again.
9. Search Garrison.sum, and open it with Plasmashop. As you can guess, a .sum file is some kind of summary, and if it differs from the objects in the .prp files, the game cashes, so we need to actualize it. Use the “Auto build sumfile” button, and then save this file. Do the same for GlobalAvatars.sum if you added the footsteps sounds (in the third post).
10. Not needed if you have the offline-ki.
You'll have to change the “Garrison.sdl” file just as in the second part of the first method. The sentence about the “ClimbingWallEnable” should already be set to 1, so just change the sentence about the journals.
11. Here is the final step. Just look in the root folder of your installation (where the “UruExplorer.exe” is ). Search the file called “SoundDecompress”. Just run it, and then you can go ! Yes, nothing else to do !
Well... there is still one thing you SHOULD do (no, I'm not kidding), even if you want to go to the
Wall. Make a new file somewhere safe, maybe on an USB drive, and then copy/paste the files you added/changed.
For Offline-KI Users :
If you download it again after, you'll have some problems with the .pak and Garrison.age files. So, after downloading a new version, always do steps 5 and 8 again.
EndIf everything works well, you can congratulate yourself. But there are still annoying minor bugs. Read the fourth post