But of course!
The whole reason wasn't just to see if I could get meshes into Unreal, it is also to see how good / bad it would look and sound.
Overall I'm very pleased with how things have been turning out, and I really do believe that the Unreal game engine would work quite well for Uru.
However, porting it all over would be a very large undertaking, and would definatly need to be done by several people. Even then it would take months to get everything working and looking / sounding correctly.
And that doesn't even cover the fact that we would need people willing to modify the UI or HUD.
Will people do it? That's up to the people of course. I know I would certainly be interested in it and helping.
Should Uru be ported over to it then? Ah, that's a matter of opinion. You'll have plenty of people that would be very resistive to the idea, simply because they have spent many years working with Plasma. For some of them, it would feel like a lost investment, and I can certainly understand that.
What would be nice is if we could have a Plasma 3.0 that utilizes modern shading techniques and all the advantages of a game engine like Unreal. I would certainly use the heck out of it!
Unfortunately, I don't see that happening, and have a better chance of getting a pony..... (oh wait.....that's Zardoz line, heh). I think it's just too big of a change to the original Plasma game engine.
In anycase, what I've found is that basically the answer is "Yes." that Uru could be ported over to the Unreal game engine, and not only perform well, but look even better than the original. Don't expect Cyan to do it, but if a group of fans wanted to, they could create a shard based on it.
Heck, they could even skin the AI's as Bahro's and go around fragging them if they wanted to! (The "Alternate" GT MOUL ending! Death To The Attacking Bahro!).
Anyways, I wrote a short blog about how I did what I've done so far, and will most likely add to it their (so I don't clutter up this forum, since it's basically dedicated to Plasma and not Unreal, hehehe). Here is the link for any that would like to follow:
Taking Uru To Unreal