Gehn.13 Live!

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Gehn.13 Live!

Postby Deledrius » Sat Feb 02, 2013 4:31 pm

Changes in this build:
  • Add CWalther's Tre'bivdil stained glass design
  • Add /party KI command
  • Don't garble network messages
  • Fix BlueSpiral without breaking it again
  • Fix /clearchat
  • Fix crash on exit
  • Fix crash when sending a PM to an avatar in another age
  • Fix imagers not being removed from the KI list
  • Fix infinite loop
  • Fix log race condition crash
  • Fix many potential crashes related to invalid keys
  • Fix physical controller debug crash
  • Fix potential crash on opening a journal
  • Fix Tre'bivdil collisions
  • Fix unthemed windows
  • Fix voice chat icon
  • Further optimize the launch process
  • Generate mipmaps for DynamicTextMaps (text on imagers looks better)
  • Massive reorganization of string and filename handling
  • Plug memory leaks
  • Remove window sizing border
  • Render DynamicCamMaps at the full client size (certain reflective surfaces look better)
  • Blit powers of two

Another release with lots of fixes/tweaks. As always we're trying to make your Uru experience just a little bit more awesome. The biggest thing to note with this one is that the winning entry from our Stained Glass Contest is now displayed in the Neighborhood. We've also made some changes to the way imagers and some reflections are rendered that should make them look much clearer if you play Uru at a high resolution. The already stunning K'veer floor is now truly something to behold (and Dereno is now 30% less awful as well!).


Note: A bugfix was missed by mistake, and as a result you will need to link to any neighborhood, then restart your game before the new content there will appear. The same is true of linking to Tre'bivdil, then restarting (you will be stuck on the "Linking" screen until you do). We're sorry for the inconvenience, and hope to have the fix live ASAP.
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Re: Gehn.13 Live!

Postby Annabelle » Sat Feb 02, 2013 4:36 pm

I get to a complete black screen for now...
Annabelle ;)
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Re: Gehn.13 Live!

Postby Tsar Hoikas » Sat Feb 02, 2013 4:41 pm

Yeah, we just noticed and are investigating. Stay tuned...
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Re: Gehn.13 Live!

Postby mcbeam » Sat Feb 02, 2013 4:46 pm

yeah me too!
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Re: Gehn.13 Live!

Postby Nyx » Sat Feb 02, 2013 4:46 pm

Just want to throw my voice in there with the black screen occurrence. I'm not complaining, merely waiting patiently :D
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Re: Gehn.13 Live!

Postby janaba » Sat Feb 02, 2013 6:05 pm

What a massive and complex update this is!!! ... :P

Before drifting off into the dreamworlds I wanted to throw in some good news, but I also have this
black screen phenomenon right now ... yeah, just sayin, so that you know ... Good night for now ... :)
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Re: Gehn.13 Live!

Postby Tsar Hoikas » Sat Feb 02, 2013 6:07 pm

This one kicked and screamed, but I've got us a fix. We're just waiting for our build master to get back and re-deploy :)

[EDIT: and we're building again]
Last edited by Tsar Hoikas on Sat Feb 02, 2013 6:20 pm, edited 1 time in total.
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Re: Gehn.13 Live!

Postby Deledrius » Sat Feb 02, 2013 7:04 pm

Everything looks good now. Welcome to Gehn 13, everyone!
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Re: Gehn.13 Live!

Postby Tsar Hoikas » Sat Feb 02, 2013 7:06 pm

We're back!

I'd once again be interested to hear if your Gira baskets stay or not (after resetting the age, of course). I also would like to hear of any crazy Neighborhood population counts (as in billions). We made a fix that might impact those items...
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Re: Gehn.13 Live!

Postby Deledrius » Sat Feb 02, 2013 7:10 pm

Also, it seems the workers that we sent into the cavern to install the new Tre'bivdil stained glass did not realize that they should remove the Great Zero glass, despite our very explicit instructions to do so. I'm personally removing them right now, but if you find one please send me a KI mail with the name of the 'hood.
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