Karkadann wrote:I tryed opening the OBJ in Max, its all one piece and nearly crashed my Max program
That’s because the full model is made of 300,000 faces, over half a million triangles.
Every step is seriously rounded, the step corners alone are 27 faces each. Each banister support has about 600 faces. This guy was not building this model for game use.
And you’re right: because the guy saved the .obj file with faces shared by multiple groups, it cannot be opened as separate objects. Also, from looking at a few of the objects, it appears that he has not set up UV mapping on much of anything. Plus, his plants are not exactly things of beauty!
So altogether, seems like you’re probably better off continuing to work with what you already have.
However, if it’s of any use to you,
here’s a .fbx version of it, that should import into Max okay, as separate objects. (should be available for one week)
Y-up...not that it should matter in this case!