I recently read that in 2010, someone here on the GoW was able to get a good look at the file format for various realMYST resources, including the models, textures, and ages themselves. Could the resources be edited? If anything, I'd like to see a few changes put to use in realMyst to make it look more the original, or to correct mistakes I think need to be corrected.
Myst:
Proper sunlight shadow cycle, if possible, or corrected alpha shadow maps for various structures around Myst Island.
Correct one font in the rocketship powerhouse, replace with
Selenitic:
Extensive modifications to the cave system and the tracks. For some reason, the system doesn't remind me of the original:
*Darker cave, definitely. The environment looks too light on today's systems.
*Rounded tube-like tracks. The textures also don't work. (see last option for ending tunnel)
*The ending tunnel always bothered me. It doesn't look like the original. The original looked more technology-based, had automatic doors covering the entrance, light bars every few yards, and the tunnel looks too small considering the size of the Mazerunner. (Also happens with a pair of walls in the cave that the Mazerunner looks like it has to squeeze through.) The design of the tracks coupled with the tunnel makes it look more suitable for a minecart ride. (Also, the Mazerunner enters the tunnel way too quickly and slows down a bit too much when entering the final station.)
Channelwood:
Proper Day-Night system. Lower the volume of the birds, insects, and other wildlife.
Stoneship:
Nothing wrong here, except maybe for a higher-quality image of the design on the compass rose?
Mechanical:
Nothing wrong here!
D'ni:
Maybe a darker atmosphere scheme/fog? After all, this is supposed to be a dark room we're in.
Rime: Would a twilight scenario be too hard to implement?