Ok I am back after long break I have been doing some heavy graphical work with Blender figured it was about time I got back to some age building.
I was on line at MOULa the other day and was talking about age building, and mentioned I had a couple of ages that I had developed using Blender and the talk got around to 3dMax.
Now I have access to 3dMax and have had for some time but my ages were fairly complex and developed using Blender 2.49b and a while back I investigated moving them to 3dMax and found there were massive texture issues (For me). everything needed renaming and I had loads of ladders etc.
In the course of the discussion I was told there was now a way to take the Blender exported age and prp files and have them generate a 3dMax file.
If this is now posible can I get some pointers on where what is needed and how?