diafero wrote:Karkadann created the model,
plus, he delivered the tile textures for the floors (beige, red, blue) and the stone textures I used for texturing the walls and pillars.
He also already made some doors and a table+chairs, and a vase in a later MAX version - which I currently did not include in the current Blender version.
diafero wrote:and tach the Python scripting for the subworld changes and all that is necessary to make Uru work in rotated subworlds
and I did the texturing, UV-unwrapping and lightmapping in the current Blender version, because I was only able to import the pure mesh into Blender.
Additionally, I added some elements, like the Transporters and the Elevator, and the garden planes (which are only a placeholder for now).
Do we need to organize further development of the Age?
I mean, since it's released as sources now, who will add the next elements (gardens, doors, chairs, vases, trees, ...) to avoid that multiple members work on it the same time and in the end we get one version with gardens but without doors, one version with doors but no garden, and so on.
Aloys already showed interest to do the garden part.
We also need ambient sound, a sky (better: 3 skies, one for each "world", each having its own sun), and various stuff.