Karkadann wrote:Wow that truly beautifully, would you consider the "Little Age" for an addition for a MOULa Shard?
Also are you self taught or do you have some professional experience in 3d Graphics?
Well , i am mainly building because i like to build, what happens with it after it is finished is completely to others.
Don't expect this to be finished very soon. From my experience i can tell you that beginning a new project is fun and goes quick with daily progress.
But later on much have to be done before its " safe " to play. Occluders, visregions, coding, animation etc.
That will consume much more time.
I started this thread with a different approche because most builders build behind "closed doors" .
Then it gives an impression that there is lost of interest by the GOW
" Nothing happens overthere, only a few coders but hardly modelers", they all run away!
That is not a good sign, and in my case not true.
What i hope is, that showing the building of an age in "real time" will show where and when help is needed.
I am sure that help will come when i am stuck with this age.
It won't come when i keep everything to myself, because nobody is aware of it and nobody understands what exactly is needed.
I am convinced that developing ages in an open source environment will only work if you are open yourself and willing to share your sources.
Only then people will jump into the project because they think" Hey i can solve that"
Most of us are not used to this, because we all had a bad example in Cyan.
Something more closed then Cyan does not excist!
This Forum must be Vivid! and bring people together in agecreating.
About your last question Karkadann.
I started learning Blender half a year after i joined this Forum, and learned everything from scratch.
Wherever i worked had nothing to do with graphics, nor programming or games at all.
Never did this before, i started after my retirement from work, because it seemed a nice hobby.