Someday, a City of Heroes-level of staggering customization. This is a goal I have but without any idea how to get there. :p
Just had a look, it's impressive indeed ! I think the superhero context helps in that regard though - the flashy colors, lighter/heavier avatar builds and costumes help ...
Search found 1366 matches
- Tue Apr 14, 2020 4:56 pm
- Forum: Art and Story
- Topic: Female Avatar Clothes ?
- Replies: 7
- Views: 28116
- Tue Apr 14, 2020 4:00 pm
- Forum: Building
- Topic: Help please! GUI popup creation in 3DSMax.
- Replies: 7
- Views: 6761
Re: Help please! GUI popup creation in 3DSMax.
One of things that has caught me before when using the PlasmaMax plugin is forgetting to clear out the previous exports.
You can leave the .age and .fni files, but delete all of the Age's PRP output. Then you'll get a fresh export.
If you don't do this, problems in a previous export can accumulate ...
You can leave the .age and .fni files, but delete all of the Age's PRP output. Then you'll get a fresh export.
If you don't do this, problems in a previous export can accumulate ...
- Mon Apr 13, 2020 3:53 pm
- Forum: Scripting
- Topic: Korman: Ladder down region and blender ssue
- Replies: 8
- Views: 25747
Re: Korman: Ladder down region and blender ssue
Or else just has climbed one ladder too many (read: two) in Uru. :pSirius wrote:Admit it Chacal. At some point in your life, you fell from a ladder and broke a leg
- Mon Apr 13, 2020 3:51 pm
- Forum: Art and Story
- Topic: Female Avatar Clothes ?
- Replies: 7
- Views: 28116
Re: Female Avatar Clothes ?
Just wondering if anyone's ever thought of scripting in a skirt for the female wardrobe ?
I tried to make a female gypsy avatar, but it doesn't work well with only pant options.
It's not worth much trouble since it has no effect on game play or story line, but it was a stray thought, and I can't ...
I tried to make a female gypsy avatar, but it doesn't work well with only pant options.
It's not worth much trouble since it has no effect on game play or story line, but it was a stray thought, and I can't ...
- Sun Mar 29, 2020 5:08 pm
- Forum: Guild News
- Topic: Spamhaus and Board Emails
- Replies: 4
- Views: 23018
Re: Spamhaus and Board Emails
How does this affect signup/confirmation emails?
- Sat Mar 28, 2020 5:23 pm
- Forum: Deep Island
- Topic: I don't see St Patrick day hats in the closet
- Replies: 12
- Views: 7819
Re: I don't see St Patrick day hats in the closet
Actually in Deep Island I automated that many years ago. The Christmas tree, the sparklies, maybe more stuff I forgot about is all turned on and off automatically. ;)
The sparklies do that on Gehn, but I don't think any of the holiday items do. How did you select date ranges? Is it something ...
- Thu Mar 26, 2020 7:21 pm
- Forum: Deep Island
- Topic: I don't see St Patrick day hats in the closet
- Replies: 12
- Views: 7819
Re: I don't see St Patrick day hats in the closet
So unless these features are really necessary for some in-game function, you probably don't need to make someone go to the extra effort to put them in and later remove them.
On that note, if you're planning an event and would like something done like this, feel free to ask and we'll probably be ...
On that note, if you're planning an event and would like something done like this, feel free to ask and we'll probably be ...
- Tue Mar 24, 2020 5:24 pm
- Forum: Deep Island
- Topic: What does this warning message mean?
- Replies: 10
- Views: 6688
Re: What does this warning message mean?
It's pretty vague, but it's also hard to describe the sort of issues it can cause in a concise way. I agree it could be important to know if it's immediate or not, which that doesn't convey.Ehren wrote:Do you disagree that "various problems" is annoyingly vague?
- Mon Mar 23, 2020 10:58 am
- Forum: Scripting
- Topic: Korman - texture animation and nodetree
- Replies: 4
- Views: 18371
Re: Korman - texture animation and nodetree
That looks correct. Are you testing in the PotS engine, or in the MOULa engine? If you're using the modern engine, press L until you see the Detector Log and watch in real time as you enter and exit the region, checking that it's being triggered properly. If you're using the legacy engine, you'll ...
- Mon Mar 23, 2020 10:21 am
- Forum: Building
- Topic: Korman - random animation
- Replies: 3
- Views: 3718
Re: Korman - random animation
Thanks Deledrius! I will use it as is then, one object with three animations. I will also look further into those python scripts when the time comes, thanks again! :)
Fortunately, the cool thing about the Global scripts is that you don't have to worry too much about the insides of the script, you ...
Fortunately, the cool thing about the Global scripts is that you don't have to worry too much about the insides of the script, you ...