All of these are really awesome. It's a really special and exciting thing seeing your ideas reinterpreted by others. To everyone who organized and competed in this event, thank you!
P.S. I know I'm a bit behind on the news. I did see this a few weeks back but failed to post.
Search found 1262 matches
- Sat Nov 24, 2012 12:12 am
- Forum: Guild News
- Topic: Tre'bivdil Stained Glass Contest
- Replies: 35
- Views: 50427
- Thu Aug 16, 2012 2:55 pm
- Forum: Building
- Topic: Tweeks GUI Concepts in action
- Replies: 54
- Views: 33943
Re: Tweeks GUI Concepts in action
Alternatively the avatar clothing could be locally cached on the client computer (like the avatar pictures are in MOULa). That way the client doesn't have to potentially load every player's vault tree. The local cache can be updated when AvatarCustomization is exited. This caching would be fast ...
- Mon Aug 13, 2012 10:30 pm
- Forum: Gehn Shard
- Topic: New Content??
- Replies: 146
- Views: 92848
Re: New Content??
I too like Pre-Swaltu, however, there is one concern I have. Pre-Swaltu is highly physics based--in fact all motion is derived from the physics system. Since Uru Complete Chronicles the physics engine has entirely changed. This means things might not operate as expected. However, this could be an ...
- Sat Aug 11, 2012 1:40 pm
- Forum: Gehn Shard
- Topic: New Content??
- Replies: 146
- Views: 92848
Re: New Content??
I keep on getting stuck at the bottom of the stairs over at Tre'bivdil, am I missing something, I thought their was a cavern or something underneath also I cant find the light down their.
Or is that for the next update?
There is nothing down there but a dark empty room (janaba already clarified ...
Or is that for the next update?
There is nothing down there but a dark empty room (janaba already clarified ...
- Thu Nov 24, 2011 2:22 am
- Forum: Plasma Development
- Topic: CWE testing builds released
- Replies: 94
- Views: 81810
Re: CWE testing builds released
I just wanted to come out of the woodwork and explain PyPRP2's situation from my point of view briefly. Also, I have been keeping up with reading the forums as much as possible, I just haven't felt much like posting recently.
I've been very busy with school this year and have needed to allocate ...
I've been very busy with school this year and have needed to allocate ...
- Sun Nov 13, 2011 6:42 pm
- Forum: Plasma Development
- Topic: Ignore = inaudible ... and invisible?
- Replies: 73
- Views: 62607
Re: Ignore = inaudible ... and invisible?
This would be possible to program in by slightly modifying the xKI Python code. However, my concern is that if you can't see a harasser, they could be being _really_ creepy and the victim will never know.
- Fri Nov 11, 2011 3:11 pm
- Forum: Guild News
- Topic: Concerning the Alcugs wiki
- Replies: 48
- Views: 115831
Re: Concerning the Alcugs wiki
Of course Dustin wants his tool to fill every aspect of age creation--he wants even more publicity. A group from the GoW maintains the PyPRP plugin. As far as I'm concerned, the sequence prefix database is more linked with age creation than the original guy who started some distribution software and ...
- Sun Oct 30, 2011 9:28 pm
- Forum: Building
- Topic: A problem with transparent objects
- Replies: 26
- Views: 13772
Re: A problem with transparent objects
The specularity settings should work as expected when exported and viewed in game. Unfortunately Plasma does not have ray-traced lighting effects like Blender render, so glass that looks exactly like the glass in the tutorial is not possible. I would recommend using a transparent grimy texture and ...
- Thu Oct 27, 2011 9:04 pm
- Forum: Building
- Topic: Turtle Isle (age problems)
- Replies: 121
- Views: 50515
Re: Turtle Isle (age problems)
It's actually possible to have objects create ripples (and even footprints), but you need a plasma object called an ActivePrintShape hooked up to your object. ActivePrintShape is not implemented in PyPRP, but if you want to play around with PRC xml code a little, it's very possible ...
- Fri Oct 07, 2011 11:32 pm
- Forum: General Discussion
- Topic: Back on the Wall
- Replies: 73
- Views: 53656
Re: Back on the Wall
Great job! There is something else though that always bothered me in UU. Those two maintainer Nexuses should really be moved to separate ages. In the current setup the wall makes people link within the same age. Sub age linking would be perfect for this.
The problem with moving the nexuses to ...
The problem with moving the nexuses to ...