You guys are probably sick of seeing Relto right now, but I solved the inverse head-tracking issues (was translating the camera twice - I'm an idiot) and recorded another video.
The reason why I haven't recorded anything outside of my Relto yet is because I had a very annoying bug where the Rift ...
Search found 5 matches
- Tue Jul 23, 2013 8:36 am
- Forum: Gehn Shard
- Topic: Preparations for Oculus Rift (Virtual Reality) support
- Replies: 22
- Views: 28413
- Fri Jul 19, 2013 8:10 am
- Forum: Plasma Development
- Topic: Updating the loading screens
- Replies: 9
- Views: 11185
Re: Updating the loading screens
I really like the saturation idea, but maybe it could be pushed even further by using a depth of field effect on the transition? As the age loads, the blur could become sharper, brighter and more colourful before blending with the rendered version of the age as the avatar links in. The post ...
- Fri Jul 19, 2013 6:49 am
- Forum: Gehn Shard
- Topic: Preparations for Oculus Rift (Virtual Reality) support
- Replies: 22
- Views: 28413
Re: Preparations for Oculus Rift (Virtual Reality) support
The backwards rotations are mainly because I'm taking the head rotation directly from the rift SDK and applying them to the engine camera. If I want to alter the yaw and pitch directly I have to break down the quaternion that the rift gives me into yaw, pitch and roll then I can flip the backwards ...
- Wed Jul 17, 2013 10:46 pm
- Forum: Gehn Shard
- Topic: Preparations for Oculus Rift (Virtual Reality) support
- Replies: 22
- Views: 28413
Re: Preparations for Oculus Rift (Virtual Reality) support
http://www.youtube.com/watch?v=0Ok54KSE7Cs - I need to record a better copy of this once I get a copy of Fraps working properly, but tada! Headtracking, stereoscopic rendering and post processing working in Plasma on my Rift!
Quite a few problems left to sort out though. The head tracking is ...
Quite a few problems left to sort out though. The head tracking is ...
- Mon Apr 13, 2009 12:40 am
- Forum: General Discussion
- Topic: Reference List of Writers
- Replies: 99
- Views: 10126120
Re: Reference List of Writers
Bronitel
Skills: Animation, modelling, texturing, composition, writing
Programs: Max, Maya (currently learning), XSI
I'm incredibly stoked for the upcoming release of Open Source Myst Online and am trying to get a swathe of ideas together for ages that I'd like to make.
Skills: Animation, modelling, texturing, composition, writing
Programs: Max, Maya (currently learning), XSI
I'm incredibly stoked for the upcoming release of Open Source Myst Online and am trying to get a swathe of ideas together for ages that I'd like to make.