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by boblishman
Wed Nov 11, 2020 9:28 am
Forum: Building
Topic: Uru:CC Sequence Prefixes
Replies: 4
Views: 3989

Re: Uru:CC Sequence Prefixes

I can’t see a reason for this ... :shock:

There are still so many unused numbers available why would you want to re-release numbers which could cause problems for people who are using them locally on their machines?
by boblishman
Mon Sep 28, 2020 9:21 am
Forum: Building
Topic: Ground sliding (avatar)
Replies: 2
Views: 3478

Re: Ground sliding (avatar)

I'll add a note to the wiki .... thanks for the quick answer. I guess I need to find another way to "capture" the avatar ... :evil:
by boblishman
Mon Sep 28, 2020 8:20 am
Forum: Building
Topic: Ground sliding (avatar)
Replies: 2
Views: 3478

Ground sliding (avatar)

OK. I'm trying to make a piece of ground "icy" = no friction.

MOULa Korman Export

I created the mesh and added this modifier ...
Screenshot 2020-09-28 at 17.05.05.jpg
Screenshot 2020-09-28 at 17.05.05.jpg (36.53 KiB) Viewed 3478 times
but the avatar is not sliding. He walks perfectly normally. Did I miss something?
by boblishman
Tue Sep 15, 2020 10:29 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds



[Edit: I went back and revisited the 'empty transform' problem I posted about earlier in the thread, in case it was related. It seems that I was not marking the empties as Plasma objects, which would explain the entire problem. I still cannot fathom how I missed something so painfully simple, and ...
by boblishman
Sat Sep 05, 2020 11:04 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds


Hello; how to update the .sdl file on Destiny, please? Adding a "STATEDESC version"?
/scratchhead

I am USELESS with .sdl files.

I DO know that you must always ADD to them and never delete anything that is already in them....but that's about all.
The wiki page seems to tell you what to do ...
by boblishman
Thu Sep 03, 2020 12:26 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds

I use Destiny.
You test your Age in exactly the same way as with CC ... so creating your Age is almost identical.
It also means you can invite someone to test any multiplayer aspects of your Age and check they work with other players on MOULa. All the details are on the Destiny forum.

I was also ...
by boblishman
Wed Sep 02, 2020 7:01 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds

OK...after checking your blend file I realise that you are building for tPotS (CC).

My settings in the previous screenshot are for MOULa.

I guess subworlds work differently in the two different engines ...
by boblishman
Tue Sep 01, 2020 3:18 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds

I never even thought to switch the collider to dynamic

OK...just to be clear ...you should not switch the collider's collision to Dynamic (Kickable). Doing so would result in the behaviour you describe.

You need to set the colliders Subworld Modifier to Dynamic Avatar ... that means that the ...
by boblishman
Mon Aug 31, 2020 2:55 pm
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds

My (rotating) subworld platform is parented to the subworld empty. Not sure if that makes a difference.
by boblishman
Sun Aug 30, 2020 9:44 am
Forum: Scripting
Topic: Korman subworlds
Replies: 20
Views: 48079

Re: Korman subworlds

OK...further testing... and YES, I can get collision working if I set the Subworld Empty to Dynamic and also set the subworld collision object to Dynamic. However, I had to set the friction on the collider to 10 in order for him to move around WITH collider, which in my case is a rotation cylinder ...

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