Search found 36 matches
- Thu Apr 12, 2012 2:35 pm
- Forum: Guild News
- Topic: PyPRP2 Beta 1 released
- Replies: 72
- Views: 92130
Re: PyPRP2 Beta 1 released
Hello y'all. I'd like to help in the development of PyPRP2. I don't have access to 3DSMax and so a whole area of Age Development is now utterly beyond my reach. While I applaud Cyan's release of their plugin and so forth, the necessity to use paid for modeling software in order to benefit from this ...
- Sun Feb 19, 2012 5:19 am
- Forum: Gehn Shard
- Topic: Gehn.4 Live!
- Replies: 50
- Views: 38279
Re: Gehn.4 Live!
I'm getting the same error and can't log inGehn no longer accepts my forum password. I'm getting the "incorrect password" error. I logged out of the forum and back in but that did not sort it.

- Fri Nov 18, 2011 5:46 am
- Forum: General Discussion
- Topic: Back on the Wall
- Replies: 73
- Views: 53656
Re: Back on the Wall
I got lots of stuff just waiting for an UruDistro releaseChacal wrote:No hurry.
I'm just looking for a reason to start working on uruDistro again.

- Mon Nov 14, 2011 11:25 am
- Forum: Guild News
- Topic: Concerning the Alcugs wiki
- Replies: 48
- Views: 115831
Re: Concerning the Alcugs wiki
Beautifuly put Chacal
- Sun Sep 25, 2011 6:11 am
- Forum: Building
- Topic: Importing Ages into Blender
- Replies: 20
- Views: 11521
Re: Importing Ages into Blender
I too would be delighted if a more up to date importer was available 

- Thu Sep 15, 2011 1:16 pm
- Forum: Building
- Topic: Importing Ages into Blender
- Replies: 20
- Views: 11521
Re: Importing Ages into Blender
I too have been everywhere and back with this problem for years. Every now and then I stumble upon a combination that works... for some ages.. sometimes
A hard drive dies or whatever and the same combination simply won't perform at all.. doh! is my only conclusion on this one.

- Sat Aug 06, 2011 1:30 pm
- Forum: Scripting
- Topic: Alcscript/python wierd
- Replies: 6
- Views: 7594
Re: Alcscript/python wierd
That did it!
thanks t

- Sat Aug 06, 2011 12:02 pm
- Forum: Scripting
- Topic: Alcscript/python wierd
- Replies: 6
- Views: 7594
Re: Alcscript/python wierd
Well thanks tachzusamm for the elegant explanation. I know this is how it's supposed to be, just that somehow it's not working right here. Here's the complete Alcscript:
Lever01:
animations:
- name: LeverPullAnim
autostart: 0
loop: 0
logic:
modifiers:
- name ...
Lever01:
animations:
- name: LeverPullAnim
autostart: 0
loop: 0
logic:
modifiers:
- name ...
- Sat Aug 06, 2011 10:06 am
- Forum: Scripting
- Topic: Alcscript/python wierd
- Replies: 6
- Views: 7594
Re: Alcscript/python wierd
I don't think it's a bug; more likely you may have a typo or something else wrong in the AlcScript where you pass the Activator to python.
In fact my responder works perfectly if I accept that the value passed to Python is -1.
Here's the relevant part of the Alcscript:
actions:
- type ...
In fact my responder works perfectly if I accept that the value passed to Python is -1.
Here's the relevant part of the Alcscript:
actions:
- type ...
- Fri Aug 05, 2011 2:50 pm
- Forum: Scripting
- Topic: Alcscript/python wierd
- Replies: 6
- Views: 7594
Alcscript/python wierd
I have made extensive referance in the last few days to this thread: http://forum.guildofwriters.org/viewtopic.php?f=9&t=4828
My mission was essentially the same as Egon's; how to make a call to a python script from within a responder defined in Alcscript. 'notifymsg' seemed to be ...
My mission was essentially the same as Egon's; how to make a call to a python script from within a responder defined in Alcscript. 'notifymsg' seemed to be ...