Search found 26 matches

by Zirrus
Sat Aug 30, 2008 6:35 am
Forum: General Discussion
Topic: Yinfara recruiting
Replies: 9
Views: 4133

Re: Yinfara recruiting

I could help with modelling. And a little bit with creating textures.

If needed also design and of course beta-testing.
by Zirrus
Sat Aug 09, 2008 11:43 am
Forum: Scripting
Topic: animation quickscript test
Replies: 38
Views: 37576

Re: animation quickscript test

I guess I am just too used to the <arrows> around every word that should be replaced... :D
by Zirrus
Sat Aug 09, 2008 2:29 am
Forum: Scripting
Topic: animation quickscript test
Replies: 38
Views: 37576

Re: animation quickscript test

Looks like I made about one of the most stupid mistakes that's possible...

Please don't laugh. :?

Show Spoiler


Now everything works perfectly.
by Zirrus
Fri Aug 08, 2008 7:43 am
Forum: Scripting
Topic: animation quickscript test
Replies: 38
Views: 37576

Re: animation quickscript test

Ok, I didn't know that you could just put multiple code under one name...or that doing otherwise would corrupt everything.

Now I can click the button but nothing happens.

Can i do it like this?
Or do i have to keep the hierarchy?

#Door
Button&#58;
quickscript&#058;
stateanimation&#58 ...
by Zirrus
Fri Aug 08, 2008 4:30 am
Forum: Scripting
Topic: animation quickscript test
Replies: 38
Views: 37576

Re: animation quickscript test

My Button is just not clickable. I alredy made the Region very big

My question: Can i just delete the "option" lines or what do I do with them?

Here's my AlcScript&#058;
#Door
Button&#58;
quickscript&#058;
stateanimation&#58;
objectname&#58; Door1 #Name of the Door
region&#58; ClickRegion ...
by Zirrus
Mon Jul 28, 2008 9:58 am
Forum: Scripting
Topic: A Noob's Guide to Animations
Replies: 13
Views: 10141

Re: A Noob's Guide to Animations

Look, there's what i feared.
Corrected it, made a default python file for my age...and will try it now.

Nope. Won't work.

"AlcScript sappin' mah patience!"


Could someone please baby-step me through this whole thing? I lack any understanding of this. :cry:
by Zirrus
Mon Jul 28, 2008 12:22 am
Forum: Scripting
Topic: A Noob's Guide to Animations
Replies: 13
Views: 10141

Re: A Noob's Guide to Animations

Thank you very much. I will try it right now.

I am replacing the special names with <general> ones. Maybe i will mark every line that has a name in it with a # that you have to delete afterwards.

Do not confuse them.

Lol, i guess i did.
I changed it like this:

<avi-anim start-empty>&#58 ...
by Zirrus
Sun Jul 27, 2008 5:39 am
Forum: Scripting
Topic: A Noob's Guide to Animations
Replies: 13
Views: 10141

Re: A Noob's Guide to Animations

Okay, I have a SDL-File that has the name of my age. It looks like this:

STATEDESC mySDL
{
VERSION 1
#Saving the state of Door1
VAR BOOL DoorSDL&#91;1&#93; DEFAULT=0
}

Is that ok like this?

And then I copied the AlcScript from the Tut into Blender and tried to replace the names of the Objects ...
by Zirrus
Sun Jul 27, 2008 4:27 am
Forum: Scripting
Topic: A Noob's Guide to Animations
Replies: 13
Views: 10141

Re: A Noob's Guide to Animations

That's SOME AlcScript. :shock: Thanks!

And it solves all other Problems too! Yay!

Now i gotta learn how to use SDL-States...
by Zirrus
Sun Jul 27, 2008 3:50 am
Forum: Scripting
Topic: A Noob's Guide to Animations
Replies: 13
Views: 10141

Re: A Noob's Guide to Animations

I just took your AlcScript and made an animated door myself.
One thing i noticed: You told that the Animation name is "Door1Anim" but it is just called "Door1" in the Script.

Now a question: I wanted to add an avatar animation and a sound-emitter to that button...where does the code for that go?
I ...

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