I could help with modelling. And a little bit with creating textures.
If needed also design and of course beta-testing.
Search found 26 matches
- Sat Aug 30, 2008 6:35 am
- Forum: General Discussion
- Topic: Yinfara recruiting
- Replies: 9
- Views: 4133
- Sat Aug 09, 2008 11:43 am
- Forum: Scripting
- Topic: animation quickscript test
- Replies: 38
- Views: 37576
Re: animation quickscript test
I guess I am just too used to the <arrows> around every word that should be replaced... 

- Sat Aug 09, 2008 2:29 am
- Forum: Scripting
- Topic: animation quickscript test
- Replies: 38
- Views: 37576
Re: animation quickscript test
Looks like I made about one of the most stupid mistakes that's possible...
Please don't laugh.
Now everything works perfectly.
Please don't laugh.

Now everything works perfectly.
- Fri Aug 08, 2008 7:43 am
- Forum: Scripting
- Topic: animation quickscript test
- Replies: 38
- Views: 37576
Re: animation quickscript test
Ok, I didn't know that you could just put multiple code under one name...or that doing otherwise would corrupt everything.
Now I can click the button but nothing happens.
Can i do it like this?
Or do i have to keep the hierarchy?
#Door
Button:
quickscript:
stateanimation: ...
Now I can click the button but nothing happens.
Can i do it like this?
Or do i have to keep the hierarchy?
#Door
Button:
quickscript:
stateanimation: ...
- Fri Aug 08, 2008 4:30 am
- Forum: Scripting
- Topic: animation quickscript test
- Replies: 38
- Views: 37576
Re: animation quickscript test
My Button is just not clickable. I alredy made the Region very big
My question: Can i just delete the "option" lines or what do I do with them?
Here's my AlcScript:
#Door
Button:
quickscript:
stateanimation:
objectname: Door1 #Name of the Door
region: ClickRegion ...
My question: Can i just delete the "option" lines or what do I do with them?
Here's my AlcScript:
#Door
Button:
quickscript:
stateanimation:
objectname: Door1 #Name of the Door
region: ClickRegion ...
- Mon Jul 28, 2008 9:58 am
- Forum: Scripting
- Topic: A Noob's Guide to Animations
- Replies: 13
- Views: 10141
Re: A Noob's Guide to Animations
Look, there's what i feared.
Corrected it, made a default python file for my age...and will try it now.
Nope. Won't work.
"AlcScript sappin' mah patience!"
Could someone please baby-step me through this whole thing? I lack any understanding of this.
Corrected it, made a default python file for my age...and will try it now.
Nope. Won't work.
"AlcScript sappin' mah patience!"
Could someone please baby-step me through this whole thing? I lack any understanding of this.

- Mon Jul 28, 2008 12:22 am
- Forum: Scripting
- Topic: A Noob's Guide to Animations
- Replies: 13
- Views: 10141
Re: A Noob's Guide to Animations
Thank you very much. I will try it right now.
I am replacing the special names with <general> ones. Maybe i will mark every line that has a name in it with a # that you have to delete afterwards.
Do not confuse them.
Lol, i guess i did.
I changed it like this:
<avi-anim start-empty>: ...
I am replacing the special names with <general> ones. Maybe i will mark every line that has a name in it with a # that you have to delete afterwards.
Do not confuse them.
Lol, i guess i did.
I changed it like this:
<avi-anim start-empty>: ...
- Sun Jul 27, 2008 5:39 am
- Forum: Scripting
- Topic: A Noob's Guide to Animations
- Replies: 13
- Views: 10141
Re: A Noob's Guide to Animations
Okay, I have a SDL-File that has the name of my age. It looks like this:
STATEDESC mySDL
{
VERSION 1
#Saving the state of Door1
VAR BOOL DoorSDL[1] DEFAULT=0
}
Is that ok like this?
And then I copied the AlcScript from the Tut into Blender and tried to replace the names of the Objects ...
STATEDESC mySDL
{
VERSION 1
#Saving the state of Door1
VAR BOOL DoorSDL[1] DEFAULT=0
}
Is that ok like this?
And then I copied the AlcScript from the Tut into Blender and tried to replace the names of the Objects ...
- Sun Jul 27, 2008 4:27 am
- Forum: Scripting
- Topic: A Noob's Guide to Animations
- Replies: 13
- Views: 10141
Re: A Noob's Guide to Animations
That's SOME AlcScript.
Thanks!
And it solves all other Problems too! Yay!
Now i gotta learn how to use SDL-States...

And it solves all other Problems too! Yay!
Now i gotta learn how to use SDL-States...
- Sun Jul 27, 2008 3:50 am
- Forum: Scripting
- Topic: A Noob's Guide to Animations
- Replies: 13
- Views: 10141
Re: A Noob's Guide to Animations
I just took your AlcScript and made an animated door myself.
One thing i noticed: You told that the Animation name is "Door1Anim" but it is just called "Door1" in the Script.
Now a question: I wanted to add an avatar animation and a sound-emitter to that button...where does the code for that go?
I ...
One thing i noticed: You told that the Animation name is "Door1Anim" but it is just called "Door1" in the Script.
Now a question: I wanted to add an avatar animation and a sound-emitter to that button...where does the code for that go?
I ...