I have not seen such a beautiful age in...... ages.
I can imaging how much time and effort you have put in this to deliver such high quality artwork.
I will start soon in exploring this one from the beginning.
thank you very , very much it's an absolute topper!
Search found 921 matches
- Tue Apr 19, 2022 1:56 pm
- Forum: Building
- Topic: The Maintainers Gateway
- Replies: 22
- Views: 66940
- Fri Jan 21, 2022 9:34 am
- Forum: Off-Topic Discussion
- Topic: Interesting free puzzle game
- Replies: 6
- Views: 84266
Interesting free puzzle game
https://www.epicgames.com/store/en-US/p/relicta
the a link above leads towards the Epic Game store.
This week there is a give away of an interesting puzzle game named Relicta. It's free until next thursday 27 jan.
Relicta is a first-person physics-based puzzle game where you need to creatively ...
the a link above leads towards the Epic Game store.
This week there is a give away of an interesting puzzle game named Relicta. It's free until next thursday 27 jan.
Relicta is a first-person physics-based puzzle game where you need to creatively ...
- Fri Nov 26, 2021 8:42 am
- Forum: Deep Island
- Topic: Fan Age expedition: Cathedral [spoilers]
- Replies: 21
- Views: 26265
Re: Fan Age expedition: Cathedral [spoilers]
Thx RubyQ for these nice words.
I appreciate it very much that you gave feedback.
A little detail about the museum.
In the sand outside the walkable area are some objects.
Because the painting is very close to the observer i made these objects very small.
This is to give the correct depth in ...
I appreciate it very much that you gave feedback.
A little detail about the museum.
In the sand outside the walkable area are some objects.
Because the painting is very close to the observer i made these objects very small.
This is to give the correct depth in ...
- Tue Sep 28, 2021 6:03 am
- Forum: Guild News
- Topic: Korman 0.12 Released
- Replies: 10
- Views: 46045
Re: Korman 0.12 Released
my apologies for the previous post
there appeared to be nothing wrong with korman ,
but I forgot to link the animation modifier in several places in my age as well as in the example given.

there appeared to be nothing wrong with korman ,
but I forgot to link the animation modifier in several places in my age as well as in the example given.


- Mon Sep 20, 2021 6:41 am
- Forum: Guild News
- Topic: Korman 0.12 Released
- Replies: 10
- Views: 46045
Re: Korman 0.12 Released
It seems that since the last update the node " animation command " is broken.
Former working animations do not longer animate.
I have added an animation triggerd by the button inside my testage .
It does not work, but it should work in my opinion.
I noticed that the animated object is not longer ...
Former working animations do not longer animate.
I have added an animation triggerd by the button inside my testage .
It does not work, but it should work in my opinion.
I noticed that the animated object is not longer ...
- Fri Sep 03, 2021 4:35 am
- Forum: Guild News
- Topic: Korman 0.12 Released
- Replies: 10
- Views: 46045
Re: Korman 0.12 Released
I can confirm that the export works smooth now, thx for the fast developped fix!
i wondered now you choosed the path to merge "blender" into Korman or it will be possible in the future to loan some elements from later (higher) versions of blender as well.
As an example , i do prefer the ...
i wondered now you choosed the path to merge "blender" into Korman or it will be possible in the future to loan some elements from later (higher) versions of blender as well.
As an example , i do prefer the ...
- Thu Sep 02, 2021 4:03 am
- Forum: Guild News
- Topic: Korman 0.12 Released
- Replies: 10
- Views: 46045
- Sun Aug 15, 2021 4:01 am
- Forum: Guild News
- Topic: Korman 0.11 Released
- Replies: 25
- Views: 68998
Re: Korman 0.11 Released
Strange, for me it does not !
I tried it several times on different ages and objects. Ctrl a , scale rotatation Ctrl a , Location. new export , deleting sav file. no result.
edit !
yes it works!
the point is you have to apply all three one by one!
when using scale and rotating in one sequence it ...
I tried it several times on different ages and objects. Ctrl a , scale rotatation Ctrl a , Location. new export , deleting sav file. no result.
edit !
yes it works!
the point is you have to apply all three one by one!
when using scale and rotating in one sequence it ...
- Sat Aug 14, 2021 1:23 am
- Forum: Guild News
- Topic: Korman 0.11 Released
- Replies: 25
- Views: 68998
Re: Korman 0.11 Released
This actually seems to be an engine bug around objects with transforms and enable messages. I've got a fix ready for Korman 0.12 that I'm going to ask Sirius to look at. For now, you can work around this issue about applying position, rotation, and scale to the vase. When Korman 0.12 comes out, you ...
- Wed Aug 11, 2021 11:32 pm
- Forum: Guild News
- Topic: Korman 0.11 Released
- Replies: 25
- Views: 68998
Re: Korman 0.11 Released
Done so! Sorry i forgot it.Tsar Hoikas wrote:The export errors due to missing images. Could you pack the blend file and reupload?
https://drive.google.com/file/d/1QoCURn ... sp=sharing