Colour and alpha values of selected vertices can also be edited directly in the mesh modifiers 'Surface Properties' rollout.
You can also clear, copy and paste these, and other channels in the Tools->ChannelInfo dialog.
Search found 10 matches
- Wed Aug 18, 2010 8:15 pm
- Forum: Building
- Topic: Vertex Painting
- Replies: 8
- Views: 6434
- Sat Jun 19, 2010 10:21 pm
- Forum: Building
- Topic: Character Modelers
- Replies: 51
- Views: 23293
Re: Character Modelers
Excellent work GPNMilano!
Re: My Age Project - Llantern
RT lights won't affect static meshes unless you have specularity enabled, the light is animated or you force them to, which can be achieved several ways.
This is done by design. For the most part static lighting and shadowing really should be done with Max lights. This type of lighting is ...
This is done by design. For the most part static lighting and shadowing really should be done with Max lights. This type of lighting is ...
- Thu Apr 15, 2010 10:10 pm
- Forum: General Discussion
- Topic: KI and Wave Emote source released!
- Replies: 42
- Views: 14513
Re: KI and Wave Emote source released!
Aloys,
Yes, it's extremely useful.
Character animation is typically performed by animating an underlying skeleton not the mesh.
While I haven't yet tried, it may also be possible to skin the skeleton and hack together new clothing items.
Yes, it's extremely useful.

Character animation is typically performed by animating an underlying skeleton not the mesh.
While I haven't yet tried, it may also be possible to skin the skeleton and hack together new clothing items.
- Tue Mar 09, 2010 3:16 pm
- Forum: Guild News
- Topic: 3DS Max Plugins are available
- Replies: 87
- Views: 75941
Re: 3DS Max Plugins are available
GPNMilano wrote:But the answer to how still doesn't fix a major problem. Textures are exported to a file with a sequence prefix of 100.
Hmm, texture pages appear to be exported just fine here.
- Mon Mar 08, 2010 5:20 pm
- Forum: Guild News
- Topic: 3DS Max Plugins are available
- Replies: 87
- Views: 75941
Re: 3DS Max Plugins are available
Yes, but we need the source.
There was major breaking changes in the max sdk at version 9 and all plugins needed to be recompiled.
There was major breaking changes in the max sdk at version 9 and all plugins needed to be recompiled.
- Mon Mar 08, 2010 5:00 pm
- Forum: Guild News
- Topic: 3DS Max Plugins are available
- Replies: 87
- Views: 75941
Re: 3DS Max Plugins are available
The plugin can read both
- Mon Mar 08, 2010 4:44 pm
- Forum: Guild News
- Topic: 3DS Max Plugins are available
- Replies: 87
- Views: 75941
Re: 3DS Max Plugins are available
Is your age file in the dat folder of the client directory you specified in PlasmaMAX2.ini?
- Sun Mar 07, 2010 6:41 pm
- Forum: Guild News
- Topic: 3DS Max Plugins are available
- Replies: 87
- Views: 75941
Re: 3DS Max Plugins are available
Paradox wrote:hmm, I got a plConvert error everytime I tried to export a mesh with any Terrain physics applied to it :\
Make sure you have PhysX installed.
- Thu Jun 26, 2008 7:22 pm
- Forum: General Discussion
- Topic: Split from RAD July pre-contest discussion
- Replies: 10
- Views: 4982
Re: RAD July pre-contest discussion
Adam,
You have no idea what i've been through this past year, so just shut your mouth before you look like an even bigger fool.
You have no idea what i've been through this past year, so just shut your mouth before you look like an even bigger fool.