Search found 41 matches
- Fri May 30, 2008 8:27 am
- Forum: L. DaVinci's Journal
- Topic: Learning basic animation
- Replies: 3
- Views: 10041
Re: Learning basic animation
LOL!.. That's funny Chacal! I guess you might half expect someone like that to show up in there. Eventually, as we continue to develop our skills as writers, I would like to implement different parts of this age with multiplayer puzzles, especially with the conference room as one of them. I have a ...
- Thu May 29, 2008 6:51 pm
- Forum: L. DaVinci's Journal
- Topic: Learning basic animation
- Replies: 3
- Views: 10041
Tour the Airship
For the first time, you can get a look at the airship in a unique perspective. Full motion video. As I was learning about the basics of animation today, I decided to have some fun of my own. By manipulating the camera view and moving it through the ship, you can see the progress that I've made on it ...
- Thu May 29, 2008 9:57 am
- Forum: L. DaVinci's Journal
- Topic: Learning basic animation
- Replies: 3
- Views: 10041
Learning basic animation
I've discovered a great site for tutorials in blender and it's like a full course curriculm with videos and lessons that would be useful to the rest of our writers. Just today I finished the first lesson which goes over some basic modeling and animation. Here is what I created from that first lesson ...
- Tue May 20, 2008 11:16 am
- Forum: Plasma Development
- Topic: GoW PyPRP 1.3.1
- Replies: 46
- Views: 25510
Re: GoW PyPRP 1.3.1
Oops, can somebody tell me what I did wrong? I upgraded the scripts from the old 0.5 file by Almlys to this version. My existing "age" made CC crash with a stack error. To test it, I created a basic new age, just a book, spawn point and two objects, a floor and the cube that is still there. To the ...
- Mon May 19, 2008 8:09 pm
- Forum: Uru Library Manager
- Topic: Another Personal Ages problem...
- Replies: 6
- Views: 5071
Re: Another Personal Ages problem...
Doing some further searching for answers to my problem I found a topic about the ULM install for Vista systems.. unfortuantely the link to that topic is on the Guild of Maintainers site.. which is undergoing maintenence at this time. Ah well. lol.
- Mon May 19, 2008 1:12 pm
- Forum: Uru Library Manager
- Topic: Another Personal Ages problem...
- Replies: 6
- Views: 5071
Another Personal Ages problem...
Hey guys,
In preparing for this new contest and working toward setting my airship age as an explorable place, I set myself the task to learn to build the age with the pyprp.
I'm having some issues with the ULM.
I'm going through the "Basic Age" tutorial on the wiki as written and instructed by ...
In preparing for this new contest and working toward setting my airship age as an explorable place, I set myself the task to learn to build the age with the pyprp.
I'm having some issues with the ULM.
I'm going through the "Basic Age" tutorial on the wiki as written and instructed by ...
- Mon May 12, 2008 6:33 pm
- Forum: General Discussion
- Topic: A Proposal for Keeping the Lines Open...
- Replies: 0
- Views: 2312
A Proposal for Keeping the Lines Open...
During this last week, I went back to play Guild Wars for a little bit to kind of take a break from the Airship age that I've been working on. While I was there, I met up with some old friends again, and I reopened a new Ventrilo Voice Server so that we could keep in touch like we did before I ...
- Thu May 01, 2008 10:36 am
- Forum: L. DaVinci's Journal
- Topic: Deck 4
- Replies: 3
- Views: 3773
The Council Room
I've been rather busy with other things as of late, and probably will be for a little longer. I'm in the process of working on plans for a wedding coming up in August, but when I've had a few minutes to come back to the airship, I've simply been patching a few holes that needed to be fixed up. All ...
- Tue Apr 08, 2008 9:11 pm
- Forum: L. DaVinci's Journal
- Topic: Deck 4
- Replies: 3
- Views: 3773
Deck 4
Well, after many long hours, I've finally manage to finish installing the entire floor on Deck 4. It's nice to be able to walk around down there and the lighting from the crew quarters main hall shares a fair amount of illumination with the opening between the decks.
http://i222. ...
http://i222. ...
- Fri Apr 04, 2008 10:56 pm
- Forum: L. DaVinci's Journal
- Topic: Crew Quarters
- Replies: 2
- Views: 3491
Re: Crew Quarters
I've finished putting beds in the 9 rooms on the port side of the ship. I will also be putting in a small writers desk and a locker for each room once I finish placing beds in the 9 rooms on the starboard side. Here are some photos of the various configurations of the rooms.
http://i222. ...
http://i222. ...