Search found 11 matches

by trucker2000
Mon Feb 25, 2008 7:37 pm
Forum: Yinfara
Topic: Let's get a move on
Replies: 3
Views: 11172

Re: Let's get a move on

What is it you need? I haven't read all the threads here, so if you have something in mind, please just point me to the appropriate thread.
I'm not a professional modelor, but I do ok.
by trucker2000
Sun Feb 24, 2008 11:11 am
Forum: Art and Story
Topic: TwoCities Old Town Harbor - Persp 2
Replies: 23
Views: 15011

Re: TwoCities Old Town Harbor - Persp 2

Sorry for the double post, but wanted to get your opinion on this before I get too far.
The images below show a vacant building. I'll add the floors later. I just need to know if this is correct before I go further.

From the inside basement area looking up:
http://3dcentral.net/DeleD ...
by trucker2000
Sun Feb 24, 2008 9:43 am
Forum: Art and Story
Topic: TwoCities Old Town Harbor - Persp 2
Replies: 23
Views: 15011

Re: TwoCities Old Town Harbor - Persp 2

Ok, I need some more information before I go too far.
In the image you sent me, I added some bolded text showing areas that need defining.
http://3dcentral.net/DeleD/screens/uru/GrTreeTempleBldSecsmall1.png
Another thing is, you don't show where the water channel comes from, or how it ...
by trucker2000
Mon Feb 18, 2008 8:26 pm
Forum: Art and Story
Topic: TwoCities Old Town Harbor - Persp 2
Replies: 23
Views: 15011

Re: TwoCities Old Town Harbor - Persp 2

Thanks for the detailed explination. It really helps.
As for the .blend files, I'll have to import to blender and save it there as I can't model a square box in blender. (that's a solid square box)

Once I get the detailed sketches, I can work in earnest on it. I'm working on the canopy right now ...
by trucker2000
Mon Feb 18, 2008 7:22 pm
Forum: Building
Topic: Pine Trees
Replies: 10
Views: 8402

Re: Pine Trees

Trees are made in 2 parts. The trunk and branches, and the foilage. Trunk and branches are modeled, while the foiliage is usually a 2d facer plane with a png of the foiliage combined with an alphamap to make everything eccept the leaves/needles transperant.
by trucker2000
Mon Feb 18, 2008 7:20 pm
Forum: Art and Story
Topic: TwoCities Old Town Harbor - Persp 2
Replies: 23
Views: 15011

Re: TwoCities Old Town Harbor - Persp 2

Wow, that building is huge. :) good. I like big buildings to run around it. :)

One question, is that a 65' square hole in the center for the tree?
Or is it to one side?
by trucker2000
Mon Feb 18, 2008 7:15 pm
Forum: General Discussion
Topic: Introduce Yourself
Replies: 451
Views: 560322

Re: Introduce Yourself

Hmm, didn't look far enough and didn't see this thread.

I'm trucker2000 (aka Mike)
I hail from California and drive a big rig for a living. I've been around the Myst Universe since Riven released. I've played them all. Missed out on the original Uru Live due to being on (gag) dialup at the time ...
by trucker2000
Mon Feb 18, 2008 3:45 pm
Forum: Art and Story
Topic: TwoCities Old Town Harbor - Persp 2
Replies: 23
Views: 15011

Re: TwoCities Old Town Harbor - Persp 2

Wow Jojon, that's awesome. I find it hard to understand how anyone can build anything in Blender, but I've seen some great work come out of it.

pappou, thanks. I spent an entire 5 minutes on that one. I'll play around with it some more after I get some post holes dug in my back yard. :/

Upon ...
by trucker2000
Mon Feb 18, 2008 3:29 pm
Forum: General Discussion
Topic: Contingency plan
Replies: 96
Views: 41517

Re: Contingency plan

There is another alternative for option C.

It's called the Torque Game Engine Already tried, tested and proven for years. It's the one I use to make games in. It's cross platform, (windows, linux, and mac) and there is already a port for mmo gaming. There is a python wrapper if you prefer python ...
by trucker2000
Mon Feb 18, 2008 10:44 am
Forum: Art and Story
Topic: Where to get sounds?
Replies: 5
Views: 4535

Re: Where to get sounds?

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