What is it you need? I haven't read all the threads here, so if you have something in mind, please just point me to the appropriate thread.
I'm not a professional modelor, but I do ok.
Search found 11 matches
- Mon Feb 25, 2008 7:37 pm
- Forum: Yinfara
- Topic: Let's get a move on
- Replies: 3
- Views: 11172
- Sun Feb 24, 2008 11:11 am
- Forum: Art and Story
- Topic: TwoCities Old Town Harbor - Persp 2
- Replies: 23
- Views: 15011
Re: TwoCities Old Town Harbor - Persp 2
Sorry for the double post, but wanted to get your opinion on this before I get too far.
The images below show a vacant building. I'll add the floors later. I just need to know if this is correct before I go further.
From the inside basement area looking up:
http://3dcentral.net/DeleD ...
The images below show a vacant building. I'll add the floors later. I just need to know if this is correct before I go further.
From the inside basement area looking up:
http://3dcentral.net/DeleD ...
- Sun Feb 24, 2008 9:43 am
- Forum: Art and Story
- Topic: TwoCities Old Town Harbor - Persp 2
- Replies: 23
- Views: 15011
Re: TwoCities Old Town Harbor - Persp 2
Ok, I need some more information before I go too far.
In the image you sent me, I added some bolded text showing areas that need defining.
http://3dcentral.net/DeleD/screens/uru/GrTreeTempleBldSecsmall1.png
Another thing is, you don't show where the water channel comes from, or how it ...
In the image you sent me, I added some bolded text showing areas that need defining.
http://3dcentral.net/DeleD/screens/uru/GrTreeTempleBldSecsmall1.png
Another thing is, you don't show where the water channel comes from, or how it ...
- Mon Feb 18, 2008 8:26 pm
- Forum: Art and Story
- Topic: TwoCities Old Town Harbor - Persp 2
- Replies: 23
- Views: 15011
Re: TwoCities Old Town Harbor - Persp 2
Thanks for the detailed explination. It really helps.
As for the .blend files, I'll have to import to blender and save it there as I can't model a square box in blender. (that's a solid square box)
Once I get the detailed sketches, I can work in earnest on it. I'm working on the canopy right now ...
As for the .blend files, I'll have to import to blender and save it there as I can't model a square box in blender. (that's a solid square box)
Once I get the detailed sketches, I can work in earnest on it. I'm working on the canopy right now ...
- Mon Feb 18, 2008 7:22 pm
- Forum: Building
- Topic: Pine Trees
- Replies: 10
- Views: 8402
Re: Pine Trees
Trees are made in 2 parts. The trunk and branches, and the foilage. Trunk and branches are modeled, while the foiliage is usually a 2d facer plane with a png of the foiliage combined with an alphamap to make everything eccept the leaves/needles transperant.
- Mon Feb 18, 2008 7:20 pm
- Forum: Art and Story
- Topic: TwoCities Old Town Harbor - Persp 2
- Replies: 23
- Views: 15011
Re: TwoCities Old Town Harbor - Persp 2
Wow, that building is huge.
good. I like big buildings to run around it. 
One question, is that a 65' square hole in the center for the tree?
Or is it to one side?


One question, is that a 65' square hole in the center for the tree?
Or is it to one side?
- Mon Feb 18, 2008 7:15 pm
- Forum: General Discussion
- Topic: Introduce Yourself
- Replies: 451
- Views: 560322
Re: Introduce Yourself
Hmm, didn't look far enough and didn't see this thread.
I'm trucker2000 (aka Mike)
I hail from California and drive a big rig for a living. I've been around the Myst Universe since Riven released. I've played them all. Missed out on the original Uru Live due to being on (gag) dialup at the time ...
I'm trucker2000 (aka Mike)
I hail from California and drive a big rig for a living. I've been around the Myst Universe since Riven released. I've played them all. Missed out on the original Uru Live due to being on (gag) dialup at the time ...
- Mon Feb 18, 2008 3:45 pm
- Forum: Art and Story
- Topic: TwoCities Old Town Harbor - Persp 2
- Replies: 23
- Views: 15011
Re: TwoCities Old Town Harbor - Persp 2
Wow Jojon, that's awesome. I find it hard to understand how anyone can build anything in Blender, but I've seen some great work come out of it.
pappou, thanks. I spent an entire 5 minutes on that one. I'll play around with it some more after I get some post holes dug in my back yard. :/
Upon ...
pappou, thanks. I spent an entire 5 minutes on that one. I'll play around with it some more after I get some post holes dug in my back yard. :/
Upon ...
- Mon Feb 18, 2008 3:29 pm
- Forum: General Discussion
- Topic: Contingency plan
- Replies: 96
- Views: 41517
Re: Contingency plan
There is another alternative for option C.
It's called the Torque Game Engine Already tried, tested and proven for years. It's the one I use to make games in. It's cross platform, (windows, linux, and mac) and there is already a port for mmo gaming. There is a python wrapper if you prefer python ...
It's called the Torque Game Engine Already tried, tested and proven for years. It's the one I use to make games in. It's cross platform, (windows, linux, and mac) and there is already a port for mmo gaming. There is a python wrapper if you prefer python ...
- Mon Feb 18, 2008 10:44 am
- Forum: Art and Story
- Topic: Where to get sounds?
- Replies: 5
- Views: 4535