Search found 997 matches

by J'Kla
Wed Nov 23, 2022 3:43 am
Forum: Plasma Development
Topic: AgeServer
Replies: 0
Views: 24836

AgeServer

I have a Dirtsand shard that runs on a Linux box on my home network.

In the past this was available away from home via port forwarding using my router. A while ago my network provider upgraded my router and I am in the process of enabling port forwarding. However that is an aside.

At present I ...
by J'Kla
Tue May 17, 2022 7:47 am
Forum: Plasma Development
Topic: ZLZ PRP Importer
Replies: 43
Views: 149304

Re: ZLZ PRP Importer

I have had an interesting first pass of this and I like it a lot.

I did look in the Wiki and I am also working my way through Callum Travelers You Tube tutorials.

I did see the part about cloning the resources from Github and I have managed that but the wiki does talk about pointing ZLZ at the ...
by J'Kla
Mon Mar 29, 2021 4:18 am
Forum: Building
Topic: Tutorial and Information Requests
Replies: 176
Views: 411835

Re: Tutorial and Information Requests

As is usual for me I am returning to age building after a break so as such I as always need to re-train lol.

I went to the Wiki looking to do a refresher on clickables the Tutorial has stuff about updating from PyPRP which is fine if you have an original PyPRP

There is a section on setting up a ...
by J'Kla
Tue Jul 07, 2020 1:14 pm
Forum: Deep Island
Topic: Adding New Fan Ages
Replies: 5
Views: 5554

Re: Adding New Fan Ages

diafero got back to me and refered me to the following entry in the Wiki

https://www.guildofwriters.org/wiki/Uru_Age_Manager#Releasing_an_age_via_UAM

This covers the manual way of doing things and I was thinking of understanding the automated export from within Korman the "package age" tool ...
by J'Kla
Tue Jul 07, 2020 2:34 am
Forum: Building
Topic: Spot Lights a question
Replies: 0
Views: 3929

Spot Lights a question

I am doing some tinkering with my ages and I have imported some Spot Lamps that go along with some imported age geometry.

The new position for this new section after import to the age lies bellow the x y plane.

When I lower everything the spot lamps leave a faint line eminating from the top of ...
by J'Kla
Mon Jul 06, 2020 11:06 pm
Forum: Building
Topic: Light baking in Korman
Replies: 5
Views: 4536

Re: Light baking in Korman

I wish to make it clear that I have asked Adam to remove the "-Removed offensive language" from my first post.

Note : I accept the suggested changes but I wish to point out that the percived offence was firstly an itentional use of an historic language pairing, and as I stated in a PM exchange I ...
by J'Kla
Mon Jul 06, 2020 10:40 pm
Forum: Deep Island
Topic: Adding New Fan Ages
Replies: 5
Views: 5554

Re: Adding New Fan Ages

First point, Deep Island inherited my ages from Drizzle not becuse I asked it to happen but because someone dcided it would be nice.

Lets make this clear I have no problem with my content being available on Deep Island.

My problem such that it is, is that the versions on Deep Island are well out ...
by J'Kla
Mon Jul 06, 2020 7:10 am
Forum: Deep Island
Topic: Adding New Fan Ages
Replies: 5
Views: 5554

Adding New Fan Ages

Who is looking after Deep Island?

Back in the day when I first wrote my Ages I had them added to Drizzle by sending the files to Dustin to be included on the original Drizzle.

As a result they were included in the incarnation of Deep Island.

Now that I am working with Korman I normaly export as ...
by J'Kla
Mon Jul 06, 2020 6:26 am
Forum: Deep Island
Topic: Fan Age expedition: J’Kla’s Ages [spoilers]
Replies: 1
Views: 4277

Re: Fan Age expedition: J’Kla’s Ages [spoilers]

Thanks Korovev

Expect some news I am trying to see if I can export my current working in a format suitable for Deep Island.
by J'Kla
Thu Jun 25, 2020 2:12 am
Forum: Building
Topic: Light baking in Korman
Replies: 5
Views: 4536

Re: Light baking in Korman

Thanks for that pointer to the [Ctrl]+[L] and while I do understanrd that there is loads of stuff in the manual that can be helpful I am also aware that there are a lot of Blender options that don't work under Korman.

Just as an example I am exploring lighting and a Hemi light would be perfect for ...

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