Thanks, Jadawin!
And now, I have ripples! (messed up the upload, no thumbnails for this post )
http://img693.imageshack.us/img693/9694/image22h.png
No bench for now, (Sorry, Jadawin!) I'm gonna put it back in later.
Also, walk ripples are being a pain in the... yeah.
http: ...
Search found 13 matches
- Thu May 06, 2010 12:23 pm
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
- Fri Apr 30, 2010 11:17 pm
- Forum: Art and Story
- Topic: Possible theme
- Replies: 9
- Views: 8725
Re: Possible theme
It makes me think of a very cold area, or perhaps something with a lot of machinery, like the mechanical age.
Very good piece of music overall, I hope this gets used in an age at some point.
Very good piece of music overall, I hope this gets used in an age at some point.

- Fri Apr 30, 2010 3:25 pm
- Forum: Building
- Topic: Lightmaps and Shadows
- Replies: 7
- Views: 3525
Re: Lightmaps and Shadows
Though I don't really know a sure-fire fix for this, I noticed the bit about Sun and Non-sun lamps.
For me; trying to bake a Lightmap with a Sun lamp never works, I usually add a temporary spotlight with a wide range to act as the sun, and some temporary regular lamps to lighten dark areas.
I would ...
For me; trying to bake a Lightmap with a Sun lamp never works, I usually add a temporary spotlight with a wide range to act as the sun, and some temporary regular lamps to lighten dark areas.
I would ...
- Thu Apr 22, 2010 2:07 am
- Forum: Building
- Topic: Questions about 3Ds max from an amateur
- Replies: 46
- Views: 20112
Re: Questions about 3Ds max. & the Relativity.max file downl
Karkadann wrote:Has any one figured out how produce a plane at a 90 degree angle, so you can walk up the wall.
it is do-able, but difficult.
D'lanor posted a proof of concept age Here.
- Sun Apr 18, 2010 2:27 pm
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
- Sun Apr 04, 2010 11:29 am
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
Re: Eder Feroshtam
Thanks Kaelisebonrai, I actually changed textures right after you posted that, but I hadn't gotten around to updating. 

- Tue Mar 30, 2010 11:46 pm
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
Re: Eder Feroshtam
Thanks ZURI, there isn't any lag now that I've used Decimate on the kickables and walls.
Also, I'm helping another person make his age, and its turning out a lot better, so this isn't going to get a whole lot of attention.
I've also gotten a lot better with textures, but Lighting is still my ...
Also, I'm helping another person make his age, and its turning out a lot better, so this isn't going to get a whole lot of attention.
I've also gotten a lot better with textures, but Lighting is still my ...
- Tue Mar 30, 2010 1:47 am
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
Re: Eder Feroshtam
Well, I figured out the problem after a bit, it was simply my computer processing the huge vert/face count, after a while it exported fine. 

- Tue Mar 30, 2010 1:10 am
- Forum: Building
- Topic: Eder Feroshtam
- Replies: 9
- Views: 3295
Eder Feroshtam
Shorah.
I am trying my hand at age writing, I've gotten pretty far now, here are some pictures.
update 0:
http://img13.imageshack.us/img13/3610/image11ni.th.png
http://img710.imageshack.us/img710/7200/image12k.th.png
update 1:
http://img237. ...
I am trying my hand at age writing, I've gotten pretty far now, here are some pictures.
update 0:
http://img13.imageshack.us/img13/3610/image11ni.th.png
http://img710.imageshack.us/img710/7200/image12k.th.png
update 1:
http://img237. ...
- Fri Apr 25, 2008 10:43 pm
- Forum: Ahra Pahts
- Topic: Shell Sign Up
- Replies: 398
- Views: 3654016
Re: Shell Sign Up
#103 please, By the way Aloys Everything looks Awesome! 
