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by ekimmai
Sun Oct 11, 2009 3:07 pm
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Re: Release of Ahrkane

Hi all

For those of you getting a little bogged down in the red room I am adding some progressive hints below, but use sparingly!!

1. Check out the original Uru hand symbol from Eder Kemo amongst other ages. Original position counts as 12 o'clock

2. Rotating the hand symbol by 30 degrees ...
by ekimmai
Sun Sep 27, 2009 2:01 pm
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Re: Release of Ahrkane

Done. Reverted to 444 and uploaded at same location.

Thanks!!
E
by ekimmai
Sun Sep 27, 2009 1:31 pm
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Re: Release of Ahrkane

SORRY Diafero! (I haven't felt so chastised in a long while ). I changed the prefix whilst I was testing the new version and forgot to put it back. Should I change back to 444 and re-upload now, or will that cause more problems??

Oh yes, in my defence I've not stolen anyone else's allotted prefixes ...
by ekimmai
Sun Sep 27, 2009 6:00 am
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Re: Release of Ahrkane

RE-RELEASE

Following feedback I am re-releasing Ahrkane with the following "improvements":

1. Two "swing"-style doors now work differently - remaining open for as long as the explorer is in the vicinity - rather than swinging/sliding open for a limited time only. This avoids the need for the ...
by ekimmai
Fri Sep 25, 2009 2:16 pm
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Re: Release of Ahrkane

Thanks for the early feedback and offers of assistance on future improvements!
It's encouraging to hear all my hard work might not have been entirely in vain

I should point out that not all apparent areas in the age are currently accessible

Re the SDL states - I would be very interested in ...
by ekimmai
Wed Sep 23, 2009 3:36 pm
Forum: General Discussion
Topic: Release of Ahrkane
Replies: 15
Views: 6425

Release of Ahrkane

It's been a long time coming but I am delighted to finally be able to release my maiden age for general exploration: Ahrkane

No doubt the textures could be improved (and perhaps will in a 2nd release) but I hope the story and puzzles are challenging and interesting.
This is designed as a single ...
by ekimmai
Sun Aug 30, 2009 1:57 pm
Forum: Scripting
Topic: Coding help needed please
Replies: 5
Views: 5393

Re: Coding help needed please

Fantastic, thankyou so much. I will give that a try over this next week.

:D
by ekimmai
Sun Aug 30, 2009 9:42 am
Forum: Scripting
Topic: Coding help needed please
Replies: 5
Views: 5393

Re: Coding help needed please

Hi D'L,

Thanks for answering my pleas (again!!). Not sure where I'd be without your frequent advice and assistance!

Given the sheer number of animations I figured resetting the age might be the sensible option and to be honest the age is not designed to be multiplayer (would be too easy to solve ...
by ekimmai
Sat Aug 29, 2009 9:32 am
Forum: Scripting
Topic: Coding help needed please
Replies: 5
Views: 5393

Re: Coding help needed please

PLEASE - can anyone tell me how I can fix my age to reset all animations and colours when a person enters it?? I have for the time being accepted defeat in trying to code all the saved states - and otherwise will just have to release the age "unfinished".

Thanks in advance!!!!! :P
by ekimmai
Mon Aug 03, 2009 9:04 am
Forum: Building
Topic: Animation interplay
Replies: 16
Views: 5483

Re: Animation interplay

I think the indentation error is only in the pasted code (seems I cannot get it to paste correctly even on a second attempt).
Any other thoughts about where the problem might lie?

Thanks!!
E

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