Hi everybody!
First of all: I'm terribly sorry to not have posted for months. As I simply do not have the time to continue my work on this project and due to people asking for source files, I decided to release them.
Unfortunately some of the server-side files are on a server that is currently ...
Search found 14 matches
- Thu Feb 10, 2011 11:09 am
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
- Fri Apr 02, 2010 5:59 am
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
Re: Age Prototype of "Tahwah"
As the age is generated does the player have to give a name to the generated age? How is the issue of sequence prefix numbers handled? Does Tahwah handle that, or does the player have to specify a number?
The current implementation just overwrites the old age files. For this reason there is also ...
The current implementation just overwrites the old age files. For this reason there is also ...
- Wed Mar 31, 2010 9:39 am
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
Re: Age Prototype of "Tahwah"
How long did all of that took you to create? (roughly)
The first date in my IC-style development diary roughly tells you the point where I started my first experiments with age creation. (Actually Tahwah is just the second age I've created [after the usual "avatar on untextured plane" test age ...
The first date in my IC-style development diary roughly tells you the point where I started my first experiments with age creation. (Actually Tahwah is just the second age I've created [after the usual "avatar on untextured plane" test age ...
- Wed Mar 31, 2010 8:11 am
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
Re: Age Prototype of "Tahwah"
Thanks for the great feedback!
First of all, some answers to questions:
Wow. I had no idea anything like this was even possible. Beyond the basic terrain modification would it also be possible eventually to texture it etc. ingame?
Yes, that's what I'm planning to do with the other two screens ...
First of all, some answers to questions:
Wow. I had no idea anything like this was even possible. Beyond the basic terrain modification would it also be possible eventually to texture it etc. ingame?
Yes, that's what I'm planning to do with the other two screens ...
- Tue Mar 30, 2010 6:09 pm
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
Re: Age Prototype of "Tahwah"
Sorry for double-posting, but the video upload (and first processing stage) seems to be complete. So have fun watching it: http://www.youtube.com/watch?v=-rk-IumNn1Q
- Tue Mar 30, 2010 5:11 pm
- Forum: Tips and Showcase
- Topic: Age Prototype of "Tahwah"
- Replies: 40
- Views: 90500
Age Prototype of "Tahwah"
Hello everybody!
I've been working on a prototype of an age (or actually two) for the last few weeks. Since this age is primary not about graphics, music or art in general yet but focuses on the technical aspect, I didn't place this thread in the Builders/Showcase forum. In case this was a bad ...
I've been working on a prototype of an age (or actually two) for the last few weeks. Since this age is primary not about graphics, music or art in general yet but focuses on the technical aspect, I didn't place this thread in the Builders/Showcase forum. In case this was a bad ...
- Sun Mar 14, 2010 1:19 pm
- Forum: Building
- Topic: Problem with PythonFileMod parameter reference to other page
- Replies: 5
- Views: 2151
Re: Problem with PythonFileMod parameter reference to other page
It replaced one line in _RefString_Decode[...]
Hm, in this specific case it doesn't seem to be enough. Don't ask my why though.
Concerning the commented out ScriptValueType: I already removed the # sign from the prp_LogicClasses in my local PyPRP version before creating this thread. Otherwise I ...
Hm, in this specific case it doesn't seem to be enough. Don't ask my why though.
Concerning the commented out ScriptValueType: I already removed the # sign from the prp_LogicClasses in my local PyPRP version before creating this thread. Otherwise I ...
- Sun Mar 14, 2010 10:50 am
- Forum: Building
- Topic: Problem with PythonFileMod parameter reference to other page
- Replies: 5
- Views: 2151
Re: Problem with PythonFileMod parameter reference to other page
Referencing objects in other pages has always been problematic, although if I remember correctly it was supposedly fixed in PyPYP 1.6.
Well, apparently that doesn't seem to be the case then. Do you know who worked on that?
Is there any particular reason why you are not using a plain string ...
Well, apparently that doesn't seem to be the case then. Do you know who worked on that?
Is there any particular reason why you are not using a plain string ...
- Sun Mar 14, 2010 9:38 am
- Forum: Building
- Topic: Problem with PythonFileMod parameter reference to other page
- Replies: 5
- Views: 2151
Problem with PythonFileMod parameter reference to other page
Hi everybody!
I'm trying to use a PythonFileMod parameter reference to an object in another page:
veryclickycube:
logic:
modifiers:
- name: cubedialogopenmod
cursor: poised
flags:
- localelement
conditions:
- type: activator
activators:
- type: ...
I'm trying to use a PythonFileMod parameter reference to an object in another page:
veryclickycube:
logic:
modifiers:
- name: cubedialogopenmod
cursor: poised
flags:
- localelement
conditions:
- type: activator
activators:
- type: ...
- Sat Mar 13, 2010 1:30 pm
- Forum: Ahra Pahts
- Topic: Linking Points / Books
- Replies: 12
- Views: 11291
Re: Linking Points / Books
Using the mysterious feature called "search" usually helps... 
http://guildofwriters.com/wiki/AhraPahts_Shells
http://guildofwriters.com/wiki/AhraPahts_LIP

http://guildofwriters.com/wiki/AhraPahts_Shells
http://guildofwriters.com/wiki/AhraPahts_LIP