Search found 212 matches
- Thu Aug 09, 2012 5:21 pm
- Forum: Gehn Shard
- Topic: New Content??
- Replies: 146
- Views: 92850
Re: New Content??
A lot of people prefer to work alone. That's basically the crux of it. Nothing wrong with it in principle.
- Thu Aug 09, 2012 1:57 pm
- Forum: Gehn Shard
- Topic: New Content??
- Replies: 146
- Views: 92850
Re: New Content??
It's been a while. D:
Yes, the following is off-topic, sorry:
Funny that I chose to check up on the Myst community today, I was up until now completely unaware of the drama. I agree with GPNMilano's points. The drama puts the daft stuff I've done in the past into quite a lot of perspective! I ...
Yes, the following is off-topic, sorry:
Funny that I chose to check up on the Myst community today, I was up until now completely unaware of the drama. I agree with GPNMilano's points. The drama puts the daft stuff I've done in the past into quite a lot of perspective! I ...
- Wed Sep 07, 2011 10:08 am
- Forum: General Discussion
- Topic: new game engine for uru?
- Replies: 109
- Views: 70275
Re: new game engine for uru?
Most likely what the Cyan artist in question did to make that texture was to combine a flat sand or sandstone texture with a cracked rock texture (or even an ambient occlusion map) - so it probably wouldn't be all that hard to recreate the Gira rock texture if you can use Photoshop and know the ...
- Mon Aug 29, 2011 9:26 am
- Forum: General Discussion
- Topic: new game engine for uru?
- Replies: 109
- Views: 70275
Re: new game engine for uru?
Looks great Andy. I'd tone down the normal map on the metal roof a little though.
- Fri Jul 15, 2011 6:26 pm
- Forum: Building
- Topic: New Max Tutorials: Lightmaps and Sprites
- Replies: 6
- Views: 3293
Re: New Max Tutorials: Lightmaps and Sprites
Good to see these up. Always helpful to have them in one place. 

- Thu Jun 09, 2011 8:59 am
- Forum: Building
- Topic: 3DS Max 7 vs 3DS Max 8 and beyond
- Replies: 16
- Views: 8275
Re: 3DS Max 7 vs 3DS Max 8 and beyond
Cheers Andy.
Two things occur to me. One, although this might require a bit of Chogon's time, couldn't he just add in Blender+PyPRP2 into the build process? As in somebody submits a Blender Age, Chogon starts building the game and those Blender Ages are built using Blender like - I'd assume - Max ...
Two things occur to me. One, although this might require a bit of Chogon's time, couldn't he just add in Blender+PyPRP2 into the build process? As in somebody submits a Blender Age, Chogon starts building the game and those Blender Ages are built using Blender like - I'd assume - Max ...
- Wed Jun 08, 2011 7:21 am
- Forum: Building
- Topic: 3DS Max 7 vs 3DS Max 8 and beyond
- Replies: 16
- Views: 8275
Re: 3DS Max 7 vs 3DS Max 8 and beyond
Ah, that wasn't the point I'm making. Cyan's build machine uses Max 7, and their way of updating MOULa requires rebuilding the game every time they do an update. Fingers crossed that Cyan finally upgrade to a modern version if that tie-in game to the Myst Movie goes ahead. At this point, Max 7 is a ...
- Tue Jun 07, 2011 5:03 pm
- Forum: Building
- Topic: 3DS Max 7 vs 3DS Max 8 and beyond
- Replies: 16
- Views: 8275
Re: 3DS Max 7 vs 3DS Max 8 and beyond
Simply, Max 8 is a far better version of Max than Max 7. You've got Pelt Mapping for one, which is an invaluable tool for lazy texturing! BUT until Cyan upgrades their build system, you should keep a focus on Max 7 if you want so see your age on MOULa. Other fan shards are fine with whatever version.
- Tue Jun 07, 2011 4:58 pm
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
Actually, me and Fuchida were considering contacting OpenURU's Project OSCAR. I know everyone is currently mad at OpenURU because of how their handling things, I think we should give them a chance.
Don't mind me, just clarifying - other than OU being nice enough to lend OSCAR a subforum on ...
- Tue May 03, 2011 10:33 am
- Forum: Building
- Topic: PyPRP and behavior of lamps applied to objects
- Replies: 4
- Views: 3299
Re: PyPRP and behavior of lamps applied to objects
Max and the PlasmaMax plugin have a few tricks for regulating lights - firstly, you can simply tell the Max light in question to only light (and cast shadows) onto certain objects, or to exclude certain objects from its light. You can also place everything in a certain area into a certain page file ...