Search found 45 matches
- Tue Sep 04, 2012 6:51 am
- Forum: Plasma Development
- Topic: Korman?
- Replies: 3
- Views: 4559
- Wed Aug 29, 2012 5:45 pm
- Forum: Plasma Development
- Topic: SinglePlayer
- Replies: 10
- Views: 9841
Re: SinglePlayer
Tsar Hoikas wrote:The old functionality could be restored by totally revamping the client-side vault storage and APIs (with a few other tweaks, of course).

- Tue Aug 28, 2012 8:59 am
- Forum: Plasma Development
- Topic: SinglePlayer
- Replies: 10
- Views: 9841
SinglePlayer
Would it be hard to make MOULa Singleplayer (As in so you didn't require Database software)? I know that URU CC is singleplayer, but if MOULa could be built into a Singleplayer Client then it would open up the possibility of modifying it into a real-time editor.
Disclaimer: Stucuk does not have ...
Disclaimer: Stucuk does not have ...
- Sun Aug 26, 2012 6:39 pm
- Forum: Plasma Development
- Topic: Can't get vertices...
- Replies: 4
- Views: 5103
Re: Can't get vertices...
I can't comment on PyHSPlasma but your likely going to want every vertex as you will need to use the index list/buffer/whatever to work out how to render the geometry.
- Sat Jun 02, 2012 2:07 am
- Forum: Plasma Development
- Topic: Where are the Vertices? + DelURU Development
- Replies: 13
- Views: 13397
Re: Where are the Vertices? + DelURU Development
Implemented blending. Mostly working (Materials with a Cubemap look horrible). Objects are rendered in a Single Pass with a maximum of 4 Layers(From what i have read 4 is the maximum the fixed pipeline can do). Depth Buffer stuff(ZFlags) however doesn't work(And is disabled), not sure if its linked ...
- Tue May 22, 2012 11:08 pm
- Forum: Plasma Development
- Topic: PRP ClassType's
- Replies: 5
- Views: 6272
Re: PRP ClassType's
Minor update to the list. (Added the ClassTypes in ClassTypes bit, as well as minor formatting)
- Fri May 18, 2012 1:33 am
- Forum: Plasma Development
- Topic: Where are the Vertices? + DelURU Development
- Replies: 13
- Views: 13397
Re: Where are the Vertices?
Sounds a lot like branan's AgeCreator project - which however, as far as I know, is dead for years.
Mine if ever done(Don't hold your breath) would focus more on Geometry. Geometry should be the biggest hurdle in age creation for people who are not good with model editors(Such as myself). At least ...
Mine if ever done(Don't hold your breath) would focus more on Geometry. Geometry should be the biggest hurdle in age creation for people who are not good with model editors(Such as myself). At least ...
- Thu May 17, 2012 8:00 pm
- Forum: Plasma Development
- Topic: Where are the Vertices? + DelURU Development
- Replies: 13
- Views: 13397
Re: Where are the Vertices?
The reason why the Coordinate Interface's LocalToWorld matrix (As well as the layers Transform matrix for textures) didn't work right was due to me loading the matrix's the wrong way around. Doh. Now objects are in the correct places and textures for the most part seem to have the right texture ...
- Wed May 16, 2012 7:26 pm
- Forum: Plasma Development
- Topic: Where are the Vertices? + DelURU Development
- Replies: 13
- Views: 13397
Re: Where are the Vertices?
Thanks for the links. I thought the space tree would be a type of Potential Visibility Set(Currently im not actually loading it, skipped onto the rendering :P).
http://i.imgur.com/ifSzdl.jpg http://i.imgur.com/kQNIpl.jpg
Implemented Layer + Material loading code as well as basic rendering of ...
http://i.imgur.com/ifSzdl.jpg http://i.imgur.com/kQNIpl.jpg
Implemented Layer + Material loading code as well as basic rendering of ...
- Tue May 15, 2012 9:27 am
- Forum: Plasma Development
- Topic: Where are the Vertices? + DelURU Development
- Replies: 13
- Views: 13397
Re: Where are the Vertices?
http://i.imgur.com/mjAEMl.png
Made some progress, currently its just rendering the Vertex's (I haven't written code to load materials/layers). Seems to be rendering correctly, though i haven't been able to work out what matrix your meant to apply(Im guessing its something to do with the ...
Made some progress, currently its just rendering the Vertex's (I haven't written code to load materials/layers). Seems to be rendering correctly, though i haven't been able to work out what matrix your meant to apply(Im guessing its something to do with the ...