Search found 442 matches

by Christian Walther
Wed Apr 07, 2021 10:19 am
Forum: Guild News
Topic: Reflecting on 10 Years of Open-Source Uru
Replies: 5
Views: 35386

Re: Reflecting on 10 Years of Open-Source Uru

What strikes me as odd is that a large majority of those contributions – 5½ of your 7 highlights – are not (directly/mainly) user-visible. I would have expected more people to jump in to fix their favorite UX peeves as I did.
by Christian Walther
Sun Aug 16, 2020 3:03 am
Forum: Scripting
Topic: Adding Simple Clickable Notes
Replies: 7
Views: 23106

Re: Adding Simple Clickable Notes

Journals, OTOH, are all constructed inside the engine C++ code (with a little help from python to source the text book options) and avoid this limitation. The file containing the journal code is over 3,000 lines long :ugeek:
In other words, if these 3000 lines could be extended by a few more such ...
by Christian Walther
Mon Jul 06, 2020 1:32 pm
Forum: Deep Island
Topic: Adding New Fan Ages
Replies: 5
Views: 5553

Re: Adding New Fan Ages

Deep Island is run by diafero and he is best reached by e-mail. The address is in the signature on the profile page.

I would recommend testing the ages on an offline PotS install with Offline KI first though before having him install them on the shard.
by Christian Walther
Tue Feb 25, 2020 1:27 pm
Forum: Deep Island
Topic: Fan Age expedition: the early Ages
Replies: 25
Views: 16239

Re: Fan Age expedition: the early Ages

They ressurected old sections that were hidden from views.
Oh wow, I hadn’t noticed that they opened up the formerly private beta and rehearsal forums! Thanks for mentioning that. That’s great, because it means they will be archived and I won’t have to do that myself.

Back on topic – I’ll have to ...
by Christian Walther
Wed Dec 04, 2019 4:54 am
Forum: Building
Topic: Changes to Uru and Such [Split from "Four new ages for Uru"]
Replies: 22
Views: 21154

Re: Four new ages for Uru

Activity seems to be mostly on Discord rather than the forum these days.
by Christian Walther
Fri Nov 08, 2019 3:02 am
Forum: Guild News
Topic: URU Survey
Replies: 21
Views: 71043

Re: URU Survey

I don't suppose you have the time or interest in helping us smoke out a problem preventing a macOS release for Korman, do you? I suspect it's a linkage incompatibility between what Blender is built against versus my system, because if I build a complete Blender from source it all works.
Time is ...
by Christian Walther
Thu Nov 07, 2019 11:52 am
Forum: Guild News
Topic: URU Survey
Replies: 21
Views: 71043

Re: URU Survey

I suspect some respondents are no longer creating content.
When they were, they used Blender 2.49.
Yes. I’m one of those. Nowadays I would of course use Korman.

I’m not the one who voted “all of them, at some point” for the macOS wrapper question :lol:
That was me… because I didn’t remember ...
by Christian Walther
Sat Apr 27, 2019 8:23 am
Forum: Off-Topic Discussion
Topic: Firmament
Replies: 9
Views: 11167

Re: Firmament

Supposedly there will be other means to contribute/preorder soon. To be announced “next week” on https://firmamentgame.com.
by Christian Walther
Thu Apr 04, 2019 4:49 am
Forum: Building
Topic: Age Lighting a conversation
Replies: 25
Views: 17569

Re: Age Lighting a conversation

Obviously inside the shed I want no influence from the Sunlight I want the Spotlight responsible for the lighting. How do we stop the sunlight lighting the Avatar inside the shed.
This can be done with soft volumes. At least it could in POTS. I have no idea how to do it with Korman, but there is ...
by Christian Walther
Wed Mar 20, 2019 5:00 am
Forum: General Discussion
Topic: Korman Ladder Tool
Replies: 34
Views: 5570489

Re: Korman Ladder Tool

I don’t know if there is a better solution, but have you tried just replicating the Er’cana situation? Put the ladder into a narrow invisible tunnel so that the 3rd-person camera does not have space to go sufficiently far away for the avatar to become visible? I seem to remember that colliders can ...

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