Search found 204 matches

by Luna
Sun Jul 29, 2018 3:54 am
Forum: General Discussion
Topic: UPlasma development - Play Plasma from the Unity engine
Replies: 118
Views: 470692

Re: Idea: Play Plasma from another engine

O.o That looks really cool although knowing Unity I worry a bit about performance. I would love to check the code though, to see how you pulled it off.
by Luna
Fri May 01, 2015 12:08 am
Forum: Gehn Shard
Topic: Out of curiosity
Replies: 7
Views: 6017

Just out of curiosity

On http://www.guildofwriters.org/gehn/

it specifically says "canon and high quality fanages".

To start with I don't think the board games ages are canon.

Edit: haven't seen them in a while so I can't comment on quality. (My phone decided my post was done before I could add that.)
by Luna
Fri Mar 20, 2015 11:47 am
Forum: General Discussion
Topic: Vothol Gallery in MOULa Soon?
Replies: 4
Views: 5024

Re: Vothol Gallery in MOULa Soon?

Building an age is a far more technical process than making a 3d Model?

Well that's not really relevant to this thread, but it is ( otherwise I wouldn'thave that as my signature :P)

Apart from modelling something (and texturing, lightmapping etc.) you also need some understanding of scripting to ...
by Luna
Thu Feb 12, 2015 10:33 pm
Forum: Building
Topic: Importing Uru Ages into Unreal 4
Replies: 2
Views: 3204

Re: Importing Uru Ages into Unreal 4

I don't have experience with Unreal but to get Uru ages into a different engine you basically need to :

1. Use PyPRP importer to import it into Blender 2.49. http://www.guildofwriters.org/wiki/PyPRP_Age_Importer
2. Fix anything if necessary
3. Export it to a format the engine understands. (Unreal ...
by Luna
Tue Feb 03, 2015 3:50 am
Forum: General Discussion
Topic: Vothol Gallery in MOULa Soon?
Replies: 4
Views: 5024

Re: Vothol Gallery in MOULa Soon?

Ask Cyan.


Sent from my iPhone using Tapatalk
by Luna
Sun Oct 12, 2014 11:09 am
Forum: Plasma Development
Topic: Setting up Server Client
Replies: 1
Views: 4890

Re: Setting up Server Client

Cmake isn't on your path, that isn't a default setting in windows. You can either reinstall/change cmake to include it in your path or follow the instructions for manual setup found here https://github.com/H-uru/Plasma. You may run into more errors though because I don't know whether it can find the ...
by Luna
Thu Oct 09, 2014 10:45 pm
Forum: Off-Topic Discussion
Topic: Looking for grey hat help
Replies: 6
Views: 7312

Re: Looking for grey hat help

Making floors or terrain solid and walkable

This specific part of the request is actually impossible as far as I know. You could reach similar results with flymode, but I'm not sure whether it's possible to enable that one someone else's (external) client and the controls are kinda funky ...
by Luna
Tue Sep 30, 2014 11:56 am
Forum: Building
Topic: Blender/ 3DS Max VS. Unreal Engine 4 / Unity
Replies: 6
Views: 5656

Re: Blender/ 3DS Max VS. Unreal Engine 4 / Unity


Although as a rule, when someone tells you something is impossible in Uru, they only ever mean "really very very hard and long and annoying"... Check this out (especially on page 7).

Except that in this case it would mean either writing some kind of converter from prp to <whatever format the ...
by Luna
Mon Sep 29, 2014 10:54 pm
Forum: Building
Topic: Blender/ 3DS Max VS. Unreal Engine 4 / Unity
Replies: 6
Views: 5656

Re: Blender/ 3DS Max VS. Unreal Engine 4 / Unity

Okay, you're confusing various concepts with each other in this question, so I'll explain those so it'll be somewhat clearer to you :)

Game engine: A game engine basically runs the game. It understands how to read a certain format of model and scripts(and possible a certain script language like SL ...
by Luna
Wed Sep 03, 2014 10:45 pm
Forum: General Discussion
Topic: Writing Tips
Replies: 12
Views: 13399

Re: Writing Tips

I'm afraid I can't help you on the textures, except that I agree with the others that the blurry textures are because the game is aged. When studying Cyan ages keep in mind that most of them were made around 2003-2005 and the game was expected to run on a Geforce 2. Technology has moved on :)

On ...

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