Search found 6 matches

by ZapperJet
Fri Feb 05, 2010 8:56 am
Forum: General Discussion
Topic: Cho?
Replies: 32
Views: 12578

Re: Cho?

Jojon wrote:One ZapperJet on the team by any chance? :9


I used to be associated with this project until the URU game engine and it's infernal ways began to give me gray hair.

Cheers,
John
by ZapperJet
Thu Jan 29, 2009 8:50 am
Forum: Off-Topic Discussion
Topic: Gehn's Crest (Riven Symbol) in Blender
Replies: 1
Views: 1696

Re: Gehn's Crest (Riven Symbol) in Blender

I'm glad you like my work! I'm am glad Blender is free also ;)

Cheerio,
John
by ZapperJet
Thu Jan 29, 2009 6:56 am
Forum: Building
Topic: Talent Scouting?
Replies: 18
Views: 8362

Re: Talent Scouting?

Sure,

Send me an e-mail to zapperjet@yahoo.com and I will send it in an attachment for you to pick apart whatever you want.

Cheerio,
John
by ZapperJet
Sat Jan 24, 2009 11:54 am
Forum: Building
Topic: Talent Scouting?
Replies: 18
Views: 8362

Re: Talent Scouting?

You may use the file as you wish. This model of mine is fairly outdated. I uploaded mainly for learning purposes, but you can add it to whatever you like, though, it is quite high polygon, as it was not intended for a real-time interface.

Cheerio,
John
by ZapperJet
Sat Jul 05, 2008 7:14 am
Forum: Building
Topic: Talent Scouting?
Replies: 18
Views: 8362

Re: Talent Scouting?

Hi,

I wouldn't even know where to find Riven materials, if any were available. I used textures from my library. No, nothing in this model is exact to Riven's "Tay".

Render time on my computer running 2 threads (system specs below) for a 800x600 animation of roughly 250 frames is 30 minutes. Render ...
by ZapperJet
Thu Jul 03, 2008 7:45 pm
Forum: Building
Topic: Talent Scouting?
Replies: 18
Views: 8362

Re: Talent Scouting?

Good evening all,

I received the PM message on the MystCommunity forums and promptly registered myself here!

I'm glad you have taking interest in my renderings! I've actually only spent a year on Blender. I started last summer season learning the basics, and eventually I began creating "Rivenistic ...

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