Content built in Max 7 and exported for MOULa with the PlasmaMax plugin would need to be converted to the PotS engine using tools like libHSPlasma's PageConvert or Drizzle, but it is possible.
Also worth mentioning that newer versions of 3DS Max (ranging from 7 all the way to 2022) are supported ...
Search found 1274 matches
- Sun Jun 15, 2025 12:54 pm
- Forum: Building
- Topic: Ages Created and Updated in Win XP and Max 7
- Replies: 1
- Views: 26994
- Wed Jan 29, 2025 10:21 am
- Forum: Guild News
- Topic: Rapid Age Development Contest: Pod Age Edition
- Replies: 8
- Views: 166017
Re: Rapid Age Development Contest: Pod Age Edition
No age limit for participating in the contest.Ulysse021 wrote:So we can do riddles in age ?
And is there an age limit (I'm 13 Years Old) ?
You can do whatever you want in the Age, but it must include the Pod. Puzzles, journals, and everything else is up to what you decide to add.
- Sat Jan 25, 2025 2:42 pm
- Forum: Building
- Topic: Creating an age together.
- Replies: 143
- Views: 78627
Re: Creating an age together.
Ce que j'ai fait, c'est que ce que j'ai créé sur UPBGE, je l'ai Exporté en .obj puis importé dans Blender For Korman (en obj.)
Par contre, problème ; tout est rose car il y a des problèmes de textures.
Regardes :https://postimg.cc/gallery/BKMVFhd/94f4bbe3
Je sais pas comment faire, en plus, pas ...
- Fri Jul 05, 2024 7:00 pm
- Forum: General Discussion
- Topic: myst online live again question
- Replies: 3
- Views: 25726
Re: myst online live again question
There are, I think, only 3 Ages in MOULa that require help from other players. The majority of the game content is playable on your own.
- Sat Jun 01, 2024 11:50 am
- Forum: Gehn Shard
- Topic: This shard needs work
- Replies: 2
- Views: 40336
Re: This shard needs work
I don't think anyone would deny that the Gehn Shard isn't as up-to-date as people would like, but unfortunately there are a few reasons for that.
New content was first released on the Gehn shard, and much of that content has now also been added to Cyan's MOULa shard. There were some significant ...
New content was first released on the Gehn shard, and much of that content has now also been added to Cyan's MOULa shard. There were some significant ...
- Tue Dec 19, 2023 10:34 pm
- Forum: Plasma Development
- Topic: Drizzle 32 ! (experimental)
- Replies: 120
- Views: 4196933
Re: Drizzle 32 ! (experimental)
For just converting the Ages 1-to-1 (or as 1-to-1 as possible), libHSPlasma includes a PageConvert utility that should also work.
Keep in mind though, the focus and development efforts are on the newer and open-source engine, not on the 20-year-old version.
Keep in mind though, the focus and development efforts are on the newer and open-source engine, not on the 20-year-old version.
- Sat Dec 09, 2023 2:16 pm
- Forum: Deep Island
- Topic: Deep Island is screwing with my PC (and my sanity!)
- Replies: 2
- Views: 20412
Re: Deep Island is screwing with my PC (and my sanity!)
Deep Island is a different version of the engine than other shards, based on the original 2003 version of Uru (specifically 2004's Path of the Shell) rather than the newer 2006-era Myst Online engine. Differences are expected, in particular things like the graphics settings (resolution, etc.) need ...
- Sun Nov 19, 2023 2:47 am
- Forum: Guild News
- Topic: Korman 0.15 Released
- Replies: 4
- Views: 81762
Re: Korman 0.15 Released
Hi,
Are there any plans to get Korman working with Blender 3.x at any point?
The problem is that Blender 2.8+ moved to a new material system based on shaders, and dropped support for the Blender Internal material system that was based on layers. The Blender Internal system mapped fairly well to ...
Are there any plans to get Korman working with Blender 3.x at any point?
The problem is that Blender 2.8+ moved to a new material system based on shaders, and dropped support for the Blender Internal material system that was based on layers. The Blender Internal system mapped fairly well to ...
- Mon Jan 02, 2023 9:18 pm
- Forum: Off-Topic Discussion
- Topic: Happy new year writers!
- Replies: 3
- Views: 19488
Re: Happy new year writers!
Happy New Year! :D
This forum definitely doesn't see as much traffic as it used to, but it's great to see people still actively posting. Seems like a lot of Uru stuff has moved to Discord, which is awful for searchability of information.
I am also hoping to attend my first Mysterium in-person ...
This forum definitely doesn't see as much traffic as it used to, but it's great to see people still actively posting. Seems like a lot of Uru stuff has moved to Discord, which is awful for searchability of information.
I am also hoping to attend my first Mysterium in-person ...
- Sun Oct 30, 2022 10:05 pm
- Forum: Plasma Development
- Topic: 3DS Max 2022 Python issues
- Replies: 6
- Views: 23447
Re: 3DS Max 2022 Python issues
yeah, my guess would be that any Python file with errors wouldn't be shown in the dropdown list in Max.
My initial thought as to why those files are hitting Python errors is that they might have been written for Python 2.3 (as used in the OpenUru MOULa client) as opposed to Python 3.8+ (as used in ...
My initial thought as to why those files are hitting Python errors is that they might have been written for Python 2.3 (as used in the OpenUru MOULa client) as opposed to Python 3.8+ (as used in ...