Search found 81 matches

by Emor D'ni Lap
Mon Mar 11, 2024 7:39 pm
Forum: Deep Island
Topic: R'Oshanhnin Korvahkhn
Replies: 7
Views: 51761

Re: R'Oshanhnin Korvahkhn

Confirmed, getting the same untextured result.
Checked in dat folder: RoshanhninKorvahkhn_District_Textures.prp is present, 69.5MB...so the texture file's there, it just isn't loading.
???
by Emor D'ni Lap
Tue Oct 10, 2023 12:24 pm
Forum: Gehn Shard
Topic: Gehn shard down again?
Replies: 6
Views: 22266

Re: Gehn shard down again?

Thumbsup.

Nice to see my old rock & log friends in my Relto, BTW! I've missed 'em elsewhere ;^)
I will note that they're all just a bit floaty, about four inches above the Relto groundplane.
Avatar seems properly anchored though!

I didn't visit everywhere of course, but what I saw was working ...
by Emor D'ni Lap
Tue Jun 20, 2023 3:51 am
Forum: Art and Story
Topic: Game-within-a-game idea
Replies: 1
Views: 234613

Re: Game-within-a-game idea

George, each of your ideas has merit, for sure. They're not nutty!

The truth is that there are reasons some of these haven't been implemented.
- Our rights to alter Cyan's Ages are very limited. While we've been granted a couple small additions thus far, these don't substantially change Cyan's ...
by Emor D'ni Lap
Wed Jun 14, 2023 12:52 pm
Forum: Building
Topic: My end is Written
Replies: 6
Views: 114070

Re: My end is Written


if I can fix the problem with MAX 2022, I can get back on track.

JJJ, if you can please describe in detail exactly what the problem you're having with Python in Max 2022 is, then maybe someone can help you.

If I remember correctly from the last time we spoke about this:
you were able to see the ...
by Emor D'ni Lap
Sun Nov 13, 2022 12:41 pm
Forum: Plasma Development
Topic: 3DS Max 2022 Python issues
Replies: 6
Views: 23447

Re: 3DS Max 2022 Python issues

Jhon, I am the opposite of a Python expert.

However, for anyone to diagnose your problem at this point, I'm pretty sure you're going to have to submit some examples of your custom Python files that are not working.

Some indication of what you're expecting to see (but are not) would also be helpful ...
by Emor D'ni Lap
Mon Oct 31, 2022 2:17 pm
Forum: Plasma Development
Topic: 3DS Max 2022 Python issues
Replies: 6
Views: 23447

Re: 3DS Max 2022 Python issues

Sure! I've PMed both to you.

What would be really helpful: some method that the noncoders or noobcoders among us could use to discern whether a Python file had been written in an acceptable version number.
I see nothing in the files I sent that would tell me this info.
by Emor D'ni Lap
Sat Oct 29, 2022 1:55 am
Forum: Plasma Development
Topic: 3DS Max 2022 Python issues
Replies: 6
Views: 23447

Re: I'm alive ;)

As Hoikas wrote last year:
"If there are any errors initializing the Python subsystem, then the plugin won't display any Python files at all. As I mentioned above, check the %LOCALAPPDATA%\Uru Live\log\python.0.log for any errors. I think this can also be extended to "if a Python file has errors, it ...
by Emor D'ni Lap
Sat Oct 29, 2022 1:51 am
Forum: Plasma Development
Topic: 3DS Max 2022 Python issues
Replies: 6
Views: 23447

Re: I'm alive ;)

Thanks Paradox.

Last year, Hoikas patiently helped me with getting Max2022’s Plasma plug-in to recognize Python. In turn, I’ve helped JhonJJaguar and Yali to do so. And I believe that now, both of them are in fact able to see the standard, current list of Python files within 2022.
But, in DIscord ...
by Emor D'ni Lap
Tue Sep 06, 2022 9:20 pm
Forum: Scripting
Topic: Sitting Behavior questions
Replies: 4
Views: 172750

Re: Sitting Behavior questions

Much as I appreciate you considering writing a customizable Sitting Behavior controller, you're absolutely right that it runs the risk of not being accepted into MO:ULa.
Therefore it seems like it'd be risky for me to do a ton of work that'd be reliant on such a modified Sitting Behavior.

Thanks ...
by Emor D'ni Lap
Mon Sep 05, 2022 5:21 pm
Forum: Scripting
Topic: Sitting Behavior questions
Replies: 4
Views: 172750

Re: Sitting Behavior questions

Thank you, Paradox.

I'd searched GitHub for such a file - but obviously failed.
Because Max/Plasma has all the options for L/R/Forward sitting & standing, I knew those were coded somewhere!
And the camera behavior when sitting is also apparent.

I gather that this plSittingModifier.cpp is ...

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