Like magic (or just great programmers), a fix has been made: https://github.com/H-uru/korman/pull/387
If you're comfortable modifying your Korman scripts, you can implement those changes immediately to fix your copy. Otherwise, it will likely be in the next release.
Search found 216 matches
- Wed Dec 06, 2023 2:38 am
- Forum: Building
- Topic: Linking Book Error in Korman
- Replies: 6
- Views: 36211
- Tue Dec 05, 2023 8:33 am
- Forum: Building
- Topic: Linking Book Error in Korman
- Replies: 6
- Views: 36211
Re: Linking Book Error in Korman
I got the error too and tried poking at the code myself, but didn't get very far in fixing the problem. I've put in an issue to the GitHub, so hopefully it'll get fixed soon: https://github.com/H-uru/korman/issues/386
I wholeheartedly recommend signing up for GitHub (it's free) and reporting any ...
I wholeheartedly recommend signing up for GitHub (it's free) and reporting any ...
- Sat Jan 28, 2023 4:49 pm
- Forum: Guild News
- Topic: Korman 0.14 Released
- Replies: 2
- Views: 18408
Re: Korman 0.14 Released
Woo hoo! Well done, everyone.Tsar Hoikas wrote:Korman 0.14 has been released. For more information, please see the linked wiki page.

- Thu Jun 09, 2022 3:26 pm
- Forum: Deep Island
- Topic: State of the Deep Island, and a reqest for help
- Replies: 8
- Views: 33109
Re: State of the Deep Island, and a reqest for help
Sadly, I'm not very tech-savvy when it comes to maintaining shards, but I have put the word out on my Facebook page with a URL to here (thanks to Korov'ev's FB post for getting my attention!). Hopefully there will be a few takers!
Congrats on the new job too, diafero! We're a patient bunch, so take ...
Congrats on the new job too, diafero! We're a patient bunch, so take ...
- Fri Mar 04, 2022 1:41 am
- Forum: General Discussion
- Topic: OMG, I contributed to the shard and didn't know it!
- Replies: 6
- Views: 31392
Re: OMG, I contributed to the shard and didn't know it!
Most of the credit on getting the heritage documents into the game goes to CalumTraveler, as it was his suggestion and work getting things MOULa-ready. Chiso is meant to be a collection of fan works, both Age and text, and I was happy to include them. They're great work!
And now they're there for ...
And now they're there for ...
- Thu Sep 09, 2021 10:24 am
- Forum: Building
- Topic: The Descent
- Replies: 8
- Views: 18544
Re: The Descent
This is excellent work, Aloys! This will definitely help for reference once the Intangibles content runs out.
While I would love for the trip to take an actual three days, gameplay-wise, that's probably not going to work...not to mention it'd take forever to model.
One thing we could do is give ...
While I would love for the trip to take an actual three days, gameplay-wise, that's probably not going to work...not to mention it'd take forever to model.
One thing we could do is give ...
- Mon Apr 12, 2021 4:40 am
- Forum: Gehn Shard
- Topic: Gehn.28 Live
- Replies: 23
- Views: 18784
Re: Gehn.28 Live
I believe Hoikas simply has to flip the SDL switch for that one.Acorn wrote:I note that VeeTsah on Gehn doesn't have the cannen.
Code: Select all
VeeTsahCannenVis

- Sat Nov 21, 2020 4:29 pm
- Forum: General Discussion
- Topic: Submitting your Age for Chiso Preniv
- Replies: 0
- Views: 4498
Submitting your Age for Chiso Preniv
Note that this is for Ages other than those found on Gehn Shard. Tre'bivdil, Fehnir's House and Vothol Gallery already have assets built into Chiso.
For those working on submitting an Age and would like a Linking Book added to Chiso Preniv, here's what will be needed:
1. Filename of the Age, ie ...
For those working on submitting an Age and would like a Linking Book added to Chiso Preniv, here's what will be needed:
1. Filename of the Age, ie ...
- Sat Oct 31, 2020 6:22 pm
- Forum: Building
- Topic: Blend of my Linking Book Models for use.
- Replies: 2
- Views: 3416
Re: Blend of my Linking Book Models for use.
Excellent work, Tweek! You remind me that we still need to put together a repository of common items people can use, which will be much easier now that we have Cyan's blessing to pick apart their MOUL files. This would be a great addition too. 

- Wed Sep 16, 2020 8:47 am
- Forum: Building
- Topic: Demonstration Ages
- Replies: 20
- Views: 20057
Re: Demonstration Ages
Yeah, usually you just add a second vertex color channel named "alpha", and paint it white (opaque) or black (transparent). Haven't tested it, but Korman appears to support it.
Yeah, sadly, I don't think it does yet. I'm hoping they can add it soon, as pretty much every Cyan Age I've imported and ...
Yeah, sadly, I don't think it does yet. I'm hoping they can add it soon, as pretty much every Cyan Age I've imported and ...