If you're interested, I have modified my own PyPRP copy to assign lights to objects based on any group an object has in common with a light. In prp_DrawClasses.py, replace this:
# Only add lights for this icicle if we are not "SHADELESS"
if not mat.mode & Blender.Material.Modes[ ...
Search found 24 matches
- Sun Oct 17, 2010 12:35 pm
- Forum: Building
- Topic: Light and Layers
- Replies: 3
- Views: 5223
- Tue Sep 21, 2010 1:58 pm
- Forum: Building
- Topic: JPEG compressing textures?
- Replies: 10
- Views: 4701
Re: JPEG compressing textures?
Heh, I completely forgot I wrote this.
I currently have it uncompressed, but it seems like I'm wasting space. DDS make my lettering look really bad on the edges, and it seems by looking at Cyan's files that they use JPEG compression for journal covers. It looks fine uncompressed, so the resolution ...
I currently have it uncompressed, but it seems like I'm wasting space. DDS make my lettering look really bad on the edges, and it seems by looking at Cyan's files that they use JPEG compression for journal covers. It looks fine uncompressed, so the resolution ...
- Wed Sep 15, 2010 4:36 am
- Forum: Building
- Topic: JPEG compressing textures?
- Replies: 10
- Views: 4701
JPEG compressing textures?
Is there any way to get JPEG compression on exported textures in a PRP? DDS looks bad on my journal cover and I hate to have it uncompressed.
Thanks,
Dan
Thanks,
Dan
- Sun Aug 29, 2010 2:23 pm
- Forum: Scripting
- Topic: Region/xChatChannelRegion Questions
- Replies: 9
- Views: 10571
Re: Region/xChatChannelRegion Questions
Sorry for the double post, but I'm pretty sure I screwed up the code from looking at other examples. From what I can see, it will not work in multiplayer. I'm going to try to fix it and then test it on one of the shards to see if it works.
--Dan
--Dan
- Sat Aug 28, 2010 9:07 am
- Forum: Scripting
- Topic: Region/xChatChannelRegion Questions
- Replies: 9
- Views: 10571
Re: Region/xChatChannelRegion Questions
Here's a partial log--I hope it's enough. I moved some print statements around and called RegionSub a few more places as well. I also added a check to RegionSub to only subtract the avatar if it's there (I wasn't sure if the errors stopped the rest of the code from running.)
I wrote notes where ...
I wrote notes where ...
- Sat Aug 28, 2010 8:19 am
- Forum: Scripting
- Topic: Region/xChatChannelRegion Questions
- Replies: 9
- Views: 10571
Re: Region/xChatChannelRegion Questions
The weird thing is, it works perfectly if you spawn or flymode out of the region, but not if you link out. In all cases, the door opens, but the SDL variable only persists on the next visit if you *didn't* link out the last time.
If this is just a consequence of the age being empty, my other check ...
If this is just a consequence of the age being empty, my other check ...
- Fri Aug 27, 2010 1:07 pm
- Forum: Scripting
- Topic: Region/xChatChannelRegion Questions
- Replies: 9
- Views: 10571
Re: Region/xChatChannelRegion Questions
Thanks.
I *almost* have it working, except if I link to Relto from the room, I can see the door opening, but it isn't open when I link back in.
EDIT 8-29: I'M PRETTY SURE THIS CODE IS WRONG, NOT INCLUDING THIS PROBLEM. DO NOT USE.
Here's my Python for the region:
from Plasma import *
from ...
I *almost* have it working, except if I link to Relto from the room, I can see the door opening, but it isn't open when I link back in.
EDIT 8-29: I'M PRETTY SURE THIS CODE IS WRONG, NOT INCLUDING THIS PROBLEM. DO NOT USE.
Here's my Python for the region:
from Plasma import *
from ...
- Wed Aug 25, 2010 2:26 pm
- Forum: GULP
- Topic: Phil's Relto Journal - Capitalization when translating
- Replies: 10
- Views: 11128
Re: Phil's Relto Journal - Capitalization when translating
I used the LanguageChanger in Uru:CC and in German, it looks like Phil's journal entries aren't capitalized at all except for the first word.
Can I ask what the point is in translating it *again*? Unless you're trying to avoid copyright issues.
EDIT: Just to be clear, I'm just curious--I'm not ...
Can I ask what the point is in translating it *again*? Unless you're trying to avoid copyright issues.
EDIT: Just to be clear, I'm just curious--I'm not ...
- Sun Aug 22, 2010 11:20 am
- Forum: Scripting
- Topic: Region/xChatChannelRegion Questions
- Replies: 9
- Views: 10571
Region/xChatChannelRegion Questions
I have two questions that hopefully someone can help me out with.
I'm building some rooms that are supposed to function like the private rooms in the Neighborhood, except my doors aren't supposed to open after a set time like the Neighborhood ones do. I'm using XChatChannelRegion inside the room ...
I'm building some rooms that are supposed to function like the private rooms in the Neighborhood, except my doors aren't supposed to open after a set time like the Neighborhood ones do. I'm using XChatChannelRegion inside the room ...
- Tue Aug 17, 2010 3:35 pm
- Forum: Building
- Topic: Glass Normals
- Replies: 7
- Views: 2434
Re: Glass Normals
Did you also set the major and minor blendspans? Objects are sorted by those first. If you set the waveset and the glass to the same major and minor blendspans, they should draw in the order of the passindex. You might want to set the major blendspans instead of the passindex, since the engine will ...