Search found 24 matches

by DanTheMystFan
Sun Oct 17, 2010 12:35 pm
Forum: Building
Topic: Light and Layers
Replies: 3
Views: 5223

Re: Light and Layers

If you're interested, I have modified my own PyPRP copy to assign lights to objects based on any group an object has in common with a light. In prp_DrawClasses.py, replace this:

# Only add lights for this icicle if we are not "SHADELESS"
if not mat.mode & Blender.Material.Modes&#91 ...
by DanTheMystFan
Tue Sep 21, 2010 1:58 pm
Forum: Building
Topic: JPEG compressing textures?
Replies: 10
Views: 4701

Re: JPEG compressing textures?

Heh, I completely forgot I wrote this.

I currently have it uncompressed, but it seems like I'm wasting space. DDS make my lettering look really bad on the edges, and it seems by looking at Cyan's files that they use JPEG compression for journal covers. It looks fine uncompressed, so the resolution ...
by DanTheMystFan
Wed Sep 15, 2010 4:36 am
Forum: Building
Topic: JPEG compressing textures?
Replies: 10
Views: 4701

JPEG compressing textures?

Is there any way to get JPEG compression on exported textures in a PRP? DDS looks bad on my journal cover and I hate to have it uncompressed.

Thanks,
Dan
by DanTheMystFan
Sun Aug 29, 2010 2:23 pm
Forum: Scripting
Topic: Region/xChatChannelRegion Questions
Replies: 9
Views: 10571

Re: Region/xChatChannelRegion Questions

Sorry for the double post, but I'm pretty sure I screwed up the code from looking at other examples. From what I can see, it will not work in multiplayer. I'm going to try to fix it and then test it on one of the shards to see if it works.

--Dan
by DanTheMystFan
Sat Aug 28, 2010 9:07 am
Forum: Scripting
Topic: Region/xChatChannelRegion Questions
Replies: 9
Views: 10571

Re: Region/xChatChannelRegion Questions

Here's a partial log--I hope it's enough. I moved some print statements around and called RegionSub a few more places as well. I also added a check to RegionSub to only subtract the avatar if it's there (I wasn't sure if the errors stopped the rest of the code from running.)
I wrote notes where ...
by DanTheMystFan
Sat Aug 28, 2010 8:19 am
Forum: Scripting
Topic: Region/xChatChannelRegion Questions
Replies: 9
Views: 10571

Re: Region/xChatChannelRegion Questions

The weird thing is, it works perfectly if you spawn or flymode out of the region, but not if you link out. In all cases, the door opens, but the SDL variable only persists on the next visit if you *didn't* link out the last time.

If this is just a consequence of the age being empty, my other check ...
by DanTheMystFan
Fri Aug 27, 2010 1:07 pm
Forum: Scripting
Topic: Region/xChatChannelRegion Questions
Replies: 9
Views: 10571

Re: Region/xChatChannelRegion Questions

Thanks.

I *almost* have it working, except if I link to Relto from the room, I can see the door opening, but it isn't open when I link back in.

EDIT 8-29: I'M PRETTY SURE THIS CODE IS WRONG, NOT INCLUDING THIS PROBLEM. DO NOT USE.
Here's my Python for the region:
from Plasma import *
from ...
by DanTheMystFan
Wed Aug 25, 2010 2:26 pm
Forum: GULP
Topic: Phil's Relto Journal - Capitalization when translating
Replies: 10
Views: 11128

Re: Phil's Relto Journal - Capitalization when translating

I used the LanguageChanger in Uru:CC and in German, it looks like Phil's journal entries aren't capitalized at all except for the first word.

Can I ask what the point is in translating it *again*? Unless you're trying to avoid copyright issues.

EDIT: Just to be clear, I'm just curious--I'm not ...
by DanTheMystFan
Sun Aug 22, 2010 11:20 am
Forum: Scripting
Topic: Region/xChatChannelRegion Questions
Replies: 9
Views: 10571

Region/xChatChannelRegion Questions

I have two questions that hopefully someone can help me out with.

I'm building some rooms that are supposed to function like the private rooms in the Neighborhood, except my doors aren't supposed to open after a set time like the Neighborhood ones do. I'm using XChatChannelRegion inside the room ...
by DanTheMystFan
Tue Aug 17, 2010 3:35 pm
Forum: Building
Topic: Glass Normals
Replies: 7
Views: 2434

Re: Glass Normals

Did you also set the major and minor blendspans? Objects are sorted by those first. If you set the waveset and the glass to the same major and minor blendspans, they should draw in the order of the passindex. You might want to set the major blendspans instead of the passindex, since the engine will ...

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