I'm osrry, but exit to where? I still don't understand. Do you wish to exit the website?
If so, there is a tab near to top of the screen in your browser, press the x to close that tab.
I'm sorry if that sounds condescending but I honestly don't know what you mean by "exit".
Search found 24 matches
- Fri May 20, 2011 2:23 pm
- Forum: Art and Story
- Topic: Salve Age
- Replies: 7
- Views: 7940
- Thu May 19, 2011 7:40 am
- Forum: Art and Story
- Topic: Salve Age
- Replies: 7
- Views: 7940
Re: Salve Age
Thanks Nathan.
And sorry J'kla, by exit, what do you mean?
And sorry J'kla, by exit, what do you mean?
- Tue May 17, 2011 3:04 am
- Forum: Art and Story
- Topic: Salve Age
- Replies: 7
- Views: 7940
Salve Age
Greetings and Shorah all!
Well, it's been quite a while since I was last on these forums! Three years, to be precise! Anyway, I'm back and have had a nice long look around the forums and the Cavern (it IS good to see her back up again!) it is a shame, however, that Cyan does not seem to have made ...
Well, it's been quite a while since I was last on these forums! Three years, to be precise! Anyway, I'm back and have had a nice long look around the forums and the Cavern (it IS good to see her back up again!) it is a shame, however, that Cyan does not seem to have made ...
- Mon Sep 22, 2008 4:26 pm
- Forum: General Discussion
- Topic: Yinfara recruiting
- Replies: 9
- Views: 4133
Re: Yinfara recruiting
Greetings and Shorah, Justin!
Well I'd like to give a hand where I can. If you need any modelling or layout work doing, just give me a shout.
As for critiquing, I know plenty about stage format, game theory, and modelling so I'll be able to fill your ear on that end, okay?
Shevek
Well I'd like to give a hand where I can. If you need any modelling or layout work doing, just give me a shout.
As for critiquing, I know plenty about stage format, game theory, and modelling so I'll be able to fill your ear on that end, okay?

Shevek
- Mon Sep 22, 2008 1:58 am
- Forum: ERC Age
- Topic: Area D (Island) Description!
- Replies: 29
- Views: 57831
Re: Area D (Island) Description!
Well, we could give that sounds as well - very faint and very location specific.
Has anyone here watched Nauusica? (Japanese Anime by the same team who did Spirited Away and Princess Mononoke)
Within it there are giant trees in a jungle that filter poisons through their system. The main character ...
Has anyone here watched Nauusica? (Japanese Anime by the same team who did Spirited Away and Princess Mononoke)
Within it there are giant trees in a jungle that filter poisons through their system. The main character ...
- Sun Sep 21, 2008 5:04 pm
- Forum: ERC Age
- Topic: Area D (Island) Description!
- Replies: 29
- Views: 57831
Re: Area D (Island) Description!
Well, I've looked up more than a few animal noises tonight (my computer is now snorting, sneezing, cawing and chirruping to itself) and after this morning (spent in an aviary, and feeding squirrels) I think I could make quite a good "Guess that animal" video based on weird sounds that shouldn't come ...
- Sun Sep 21, 2008 1:46 am
- Forum: ERC Age
- Topic: Area D (Island) Description!
- Replies: 29
- Views: 57831
Re: Area D (Island) Description!
Shorah all!
Okay, so whats going on?
What's the plan and how's the progress?
If you send me that "new improved" texture for your medusa tree (along with a scale idea) i'll rework it some time tomorrow. As for sounds, well, I have 101 different sound alteration programs, all synthoid stuff but it ...
Okay, so whats going on?
What's the plan and how's the progress?
If you send me that "new improved" texture for your medusa tree (along with a scale idea) i'll rework it some time tomorrow. As for sounds, well, I have 101 different sound alteration programs, all synthoid stuff but it ...
- Tue Sep 16, 2008 8:31 pm
- Forum: ERC Age
- Topic: Area D (Island) Description!
- Replies: 29
- Views: 57831
Re: Area D (Island) Description!
Shorah guys.
God, it feels good to have the internet back again!
Anyway, about the animal noises, let's try not to make them too typical - I mean, look at some of the things we have around us:
Zebras. Ever heard one? If you haven't, do so. Wierdest noise you'd ever hear.
Or crickets, for example ...
God, it feels good to have the internet back again!
Anyway, about the animal noises, let's try not to make them too typical - I mean, look at some of the things we have around us:
Zebras. Ever heard one? If you haven't, do so. Wierdest noise you'd ever hear.
Or crickets, for example ...
- Thu Sep 11, 2008 4:50 pm
- Forum: ERC Age
- Topic: Area D (Island) Description!
- Replies: 29
- Views: 57831
Re: Area D (Island) Description!
Okay, second question about animating the creatures...
Could we have a model move around, then "vanish" to be replaced by another model?
I'm not too sure who to ask...ALoys? SOmeone like that?
The example is this - a flying beetle would have its wings out...but landed it would not - twp states, no ...
Could we have a model move around, then "vanish" to be replaced by another model?
I'm not too sure who to ask...ALoys? SOmeone like that?
The example is this - a flying beetle would have its wings out...but landed it would not - twp states, no ...
- Thu Sep 11, 2008 4:41 pm
- Forum: ERC Age
- Topic: Creatures of the ERC Age
- Replies: 67
- Views: 133387
Re: Creatures of the ERC Age
Hey Jenn and co;
Okay, I'll make up a low-poly version (with a bit more detail texture wise) in a bit - if you decide on the color scheme. SOrry, I just copied the texture you used right off the bat. I could alter the luminosity, or give it a slight glow if you like. The feathering technique was ...
Okay, I'll make up a low-poly version (with a bit more detail texture wise) in a bit - if you decide on the color scheme. SOrry, I just copied the texture you used right off the bat. I could alter the luminosity, or give it a slight glow if you like. The feathering technique was ...