Search found 54 matches

by tikibear
Tue May 04, 2010 8:30 pm
Forum: Tips and Showcase
Topic: Duck Knee Skydiving Club
Replies: 29
Views: 61457

Re: Duck Knee Skydiving Club

Thank you, OW.
I'm about to upload version 14, with a "reward". If you get to the right place there's a surprise.
by tikibear
Sun Apr 11, 2010 6:48 pm
Forum: Tips and Showcase
Topic: Duck Knee Skydiving Club
Replies: 29
Views: 61457

Re: Duck Knee Skydiving Club

Version Lucky 13 has several updates.
The avatar landings now have cameras on them. I'd like feedback on this because I do like the camera just following the avatar down or up.
There's a place to take your own KI picture.
Some (not all) weird, hidden-surface issues have been addressed.

I still don ...
by tikibear
Mon Mar 22, 2010 11:44 pm
Forum: Tips and Showcase
Topic: Duck Knee Skydiving Club
Replies: 29
Views: 61457

Re: Duck Knee Skydiving Club

Note that the structures binding the cloud rings to the platforms resemble...

duck knees!...
by tikibear
Sat Mar 20, 2010 10:42 pm
Forum: Tips and Showcase
Topic: Duck Knee Skydiving Club
Replies: 29
Views: 61457

Re: Duck Knee Skydiving Club

Version 12 teaser:

"The discovery of a second, incomplete, cloud ring platform has allowed further exploration of the cloud ring phenomenon. In particular, novel properties of the region between the two cloud rings have been observed."
by tikibear
Fri Mar 12, 2010 1:55 am
Forum: Tips and Showcase
Topic: Duck Knee Skydiving Club
Replies: 29
Views: 61457

Re: Duck Knee Skydiving Club

I updated some models and added sound and textures.
The mysterious cloud ring is now exposed. Should you fall into it you will find it a source of delight and danger!
by tikibear
Fri Mar 12, 2010 1:48 am
Forum: Tips and Showcase
Topic: The Sprite Gallery
Replies: 15
Views: 31033

Re: The Sprite Gallery

I added ambient sound.
by tikibear
Fri Mar 12, 2010 1:46 am
Forum: Tips and Showcase
Topic: Paper Pagodas
Replies: 12
Views: 31333

Re: Paper Pagodas

I have added sounds and textures.
by tikibear
Sun Jun 28, 2009 5:12 pm
Forum: Plasma Development
Topic: Previewing Decals for Plasma in Blender
Replies: 44
Views: 26849

Re: Previewing Decals for Plasma in Blender

Oh, dear! I'm the one who's confused. Indeed it's the conversion for Blender that has the limitations.

I don't like the idea of a conversion that isn't reversible, either. Maybe a third script is called for.

The existing conversion script can be modified to check for overflow before it changes ...
by tikibear
Fri Jun 26, 2009 8:59 pm
Forum: Plasma Development
Topic: Previewing Decals for Plasma in Blender
Replies: 44
Views: 26849

Re: Previewing Decals for Plasma in Blender

I'm thinking that the modulo operation applies to loading Plasma from Blender, NOT updating the Blender file. That way it doesn't interfere with the reversibility of updating the Blender file.

Out-of-range offsets for decals can't be fixed by a modulo operation because decals aren't repeated.

I ...
by tikibear
Sun Jun 21, 2009 12:00 pm
Forum: Plasma Development
Topic: Previewing Decals for Plasma in Blender
Replies: 44
Views: 26849

Re: Previewing Decals for Plasma in Blender

It looks as though the "% 1.0" mod fixes the offset overflow issue for repeated textures. The mod disables offsets for decal alignment. Decal alignment is the motivation for the change in the first place. If nobody else uses offsets for that purpose then that's not an issue. There are, of course ...

Go to advanced search