Search found 14 matches

by tobiasniva
Tue May 12, 2009 2:51 pm
Forum: Tips and Showcase
Topic: Dolschen DRC Caverns
Replies: 10
Views: 25299

Re: Dolschen DRC Caverns

Great work John!
And nice to have another max:er around here.
I´ve been struggling with trying to get my stuff into Uru through Blender, with lightmaps baked from Max. But it´s quite of a hazzle as for now...but it´s doable.

And by the way - just LOVE Mr Biped standing back there, hoping not to be ...
by tobiasniva
Tue Dec 16, 2008 3:41 am
Forum: Art and Story
Topic: Ages of Devokahn
Replies: 28
Views: 23846

Re: Ages of Devokahn

Great story!

PM:d you.

/Toby
by tobiasniva
Fri Dec 12, 2008 5:39 pm
Forum: Tips and Showcase
Topic: K'Lotin - a mini age for learning
Replies: 5
Views: 17207

Re: K'Lotin - a mini age for learning

Thanks for the comments.

@Kato: Yeah, the workflow is far from ideal, I know. But since I think I´ll not be able to learn Blender to the extent I know Max, I´ll stick with Max for now. As for the 2 exports needed - it´s just because I haven´t found a format that supports 2 UV-channels all the ...
by tobiasniva
Thu Dec 11, 2008 9:34 pm
Forum: Tips and Showcase
Topic: K'Lotin - a mini age for learning
Replies: 5
Views: 17207

K'Lotin - a mini age for learning

Hi all.

After a while struggling with Blender I´m starting to form a decent workflow from 3DS Max...and thought I might show you some pics.
All modelling/texturing/lighting is done inside Max and transfered to Blender via the *.nif format (mentioned by Andy at GoMa) - but I still have to make two ...
by tobiasniva
Tue Dec 02, 2008 1:15 am
Forum: Building
Topic: Import to Blender 2 UV channels
Replies: 7
Views: 3379

Re: Import to Blender 2 UV channels

@Grogyan: Thanx for the help...but I´ve actually no problem getting in ONE (1) UVset on my models...
But I think I´m on to something here - even though it requires two obj-exports (one with the tiled texture UVset, and another one with the lightmap UVset).

- Export two obj's (identical) with ...
by tobiasniva
Mon Dec 01, 2008 9:07 pm
Forum: Building
Topic: Import to Blender 2 UV channels
Replies: 7
Views: 3379

Re: Import to Blender 2 UV channels

Hmm...my problem is not yet solved unfortunatley.
I tried the *.nif format (one of teedyo's links) and it´s ok...but it will still NOT import my second UV set.
To see that it´s not my 3DS Max exporters f-ing things up, I imported my model into Ultimate Unwrap 3D - to see that both my UV's are ...
by tobiasniva
Sun Nov 30, 2008 5:12 pm
Forum: Building
Topic: Paint Stencil in 3D view
Replies: 10
Views: 5012

Re: Paint Stencil in 3D view

Ok...I´m new to Blender, so I´m quite confused. Especially regarding the materials and selection of these.
Anyway, I was able to get this to work;

I don´t get the thing about having multiple UV Textures (I assume this is what I as a 3DS Max user refers to as UV coords?) since I want all three ...
by tobiasniva
Sun Nov 30, 2008 1:25 am
Forum: Building
Topic: Vertex alpha not working any more?
Replies: 3
Views: 1739

Vertex alpha not working any more?

Tried to follow this tutorial, but it´s not working.

http://guildofwriters.com/wiki/Decal_Blending

Is the vertex alpha blending not supported any more (pyprp 1.5.0, Blender 2.48a)?
by tobiasniva
Fri Nov 28, 2008 3:35 am
Forum: Building
Topic: Paint Stencil in 3D view
Replies: 10
Views: 5012

Re: Paint Stencil in 3D view

No...I CAN paint in the 3D view - just not on the right layer. I must be missing something basic here...I just want to be able to paint on the stencil-layer like I can do in the UV/Image view.
by tobiasniva
Thu Nov 27, 2008 6:59 am
Forum: Building
Topic: Paint Stencil in 3D view
Replies: 10
Views: 5012

Paint Stencil in 3D view

I´ve followed this wiki http://guildofwriters.com/wiki/GLSL_Stencilling and have some trouble;

When I try to paint my stencil in 3D view I just seem to access/paint the first layer (the base, topmost in the texture list). It works fine if I select the stencil in UV/Image view, and paint ...

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