Attex, can you click on the address link in your own post? You should get a page in your browser with a lot of unformatted text.
If you get the text starting with "Offline KI 3.9 has been released! Recent age updates and releases:..." you do something wrong in transferring the address into Drizzle ...
Search found 36 matches
- Fri Apr 25, 2014 10:21 am
- Forum: Deep Island
- Topic: Drizzle
- Replies: 2
- Views: 3094
- Thu Oct 03, 2013 8:36 am
- Forum: Deep Island
- Topic: Rell-too
- Replies: 25
- Views: 20321
Re: Rell-too
As far as a "Run-Lock" key why don't you use the "Caps-Lock" key??
CapsLock only toggles the run modifier . I'm talking about using the typical NumLock to cause my avatar to auto-run without the need to hold down a key.
For all my favorite W-A-S-D games I use the left-half of my gamepad (the ...
CapsLock only toggles the run modifier . I'm talking about using the typical NumLock to cause my avatar to auto-run without the need to hold down a key.
For all my favorite W-A-S-D games I use the left-half of my gamepad (the ...
- Sun Aug 04, 2013 11:43 am
- Forum: Deep Island
- Topic: Ahnonay Rotating Stone
- Replies: 7
- Views: 25749
Re: Ahnonay Rotating Stone
To complete this thread: mig was helped in the Cavern. So no spoilers here.
On this occasion I would like to mention that it is a good idea to ask first in the game (in the Cavern) for help. Helpful explorers are often found there. If not, then certainly at weekends.
On this occasion I would like to mention that it is a good idea to ask first in the game (in the Cavern) for help. Helpful explorers are often found there. If not, then certainly at weekends.
- Tue Jul 23, 2013 6:23 am
- Forum: Building
- Topic: The Chess Age Update 4.0 & 4.01 experiments with water
- Replies: 47
- Views: 29263
Re: The Chess Age Update 4.0 experiments with water
Shake the coconut??
Sorry, that was intentionally put something flippant because I did not want to reveal too much.
Anyway, if you jump against a tree then there is a new crop.
The fog sounds like an interesting idea if I can figure out how to keep the fog effect underwater I'll have to give ...
Sorry, that was intentionally put something flippant because I did not want to reveal too much.
Anyway, if you jump against a tree then there is a new crop.
The fog sounds like an interesting idea if I can figure out how to keep the fog effect underwater I'll have to give ...
- Mon Jul 22, 2013 1:09 pm
- Forum: Building
- Topic: The Chess Age Update 4.0 & 4.01 experiments with water
- Replies: 47
- Views: 29263
Re: The Chess Age Update 4.0 experiments with water
And do not forget to shake the coconut.
Yes, who's a good island hopper is capable of crossing the pond dry feet!
Maybe a bit of fog under water would be nice.

Yes, who's a good island hopper is capable of crossing the pond dry feet!
Maybe a bit of fog under water would be nice.
- Wed Jul 10, 2013 4:27 am
- Forum: Deep Island
- Topic: Elodea Exploration Party: Saturday May 11th
- Replies: 104
- Views: 76087
Re: Elodea Exploration Party: Saturday May 11th
[...] to use my good ol' Mother-of-all-solutions: copy & paste what's working, [...]
And don't forget the Father in some cases, who says "Always make a backup copy of the original file before you modify it."
I went to my Deep Island folder, copied the "ULMServerLinkBook.inf" file, and pasted ...
- Tue Jul 09, 2013 5:40 am
- Forum: Deep Island
- Topic: Elodea Exploration Party: Saturday May 11th
- Replies: 104
- Views: 76087
Re: Elodea Exploration Party: Saturday May 11th
I really enjoy the new feature on Deep Island which is a new Elodea book next to Oolbahnneea book which contain the direct links to the different worlds (main island, Unterwelt, Tunnelgang, & Schatzkammern)
Would it be possible to port this to offline with Drizzle?
While you are waiting for a ...
Would it be possible to port this to offline with Drizzle?
While you are waiting for a ...
- Mon Jul 08, 2013 5:19 am
- Forum: Building
- Topic: Artist Feedback Requested
- Replies: 30
- Views: 15624
Re: Artist Feedback Requested
Yes of course, a combination of scene-related and property-(page_num-) related would also be great, with export excluding.
I only mentioned the principle of PyPRP2 for the developers, so they know where to look in for the scene-related stuff. If they do not already know/remember?
I only mentioned the principle of PyPRP2 for the developers, so they know where to look in for the scene-related stuff. If they do not already know/remember?
- Mon Jul 08, 2013 4:13 am
- Forum: Building
- Topic: Artist Feedback Requested
- Replies: 30
- Views: 15624
Re: Artist Feedback Requested
Age Pages
[...] With PyPRP2 all the objects in the same Blender scene go into one page,
I like the contrary, the way it is organised in PyPRP1 and absolutely do not want to go back to a single prp file.
Oh, that's a misunderstanding. In Blender you can create several scenes. And with PyPRP2 ...
- Sun Jul 07, 2013 12:40 am
- Forum: Deep Island
- Topic: Installation issue
- Replies: 6
- Views: 5006
Re: Installation issue
1. launched the renamed uru(setup).exe
If it's an offline installation, rename UruSetup.exe to Uru.exe (removing an existing Uru.exe if appropriate).
The installation for Deep Island (DI) is not to be considered as "offline", it's "online".
So do not rename anything ("Uru.exe" will be ...