Search found 91 matches

by Shoggoth
Thu Aug 12, 2010 12:00 am
Forum: Art and Story
Topic: Concept Art and Description
Replies: 11
Views: 12339

Re: Concept Art and Description

Even though everything I know about thermodynamics says this is utterly ridiculous...I still think it sounds like a really cool idea. :D
by Shoggoth
Thu Jun 03, 2010 8:48 pm
Forum: Art and Story
Topic: Gnomon
Replies: 2
Views: 4306

Re: Gnomon

The textures are mostly preliminary, and I don't have much real lighting (just three "suns" and GLSL shading to make me think I've got something substantial ). The tower turned out a little too Gira-like for my liking, so I may change that texture in particular. I like the way the catwalks turned ...
by Shoggoth
Thu Jun 03, 2010 4:43 pm
Forum: Art and Story
Topic: Gnomon
Replies: 2
Views: 4306

Gnomon

Having experienced a creative fizzle with my first Age attempt, Ahlnay, I'm dropping that one for a while and moving on to something for which the ideas flow more easily. Details here are subject to change...

Gnomon is meant to have been written by a human, hence the English name. As the title ...
by Shoggoth
Thu Jun 03, 2010 3:00 pm
Forum: Building
Topic: chairs and benches? sitting in general ;)
Replies: 8
Views: 3378

Re: chairs and benches? sitting in general ;)

Odd of behavior for a bot, but also odd behavior for a human. There's not even any advertising being done, just inane comments. I really don't understand.

...Tyion? Somehow?
by Shoggoth
Mon May 31, 2010 10:04 am
Forum: Scripting
Topic: Python code for Boise de Vaux
Replies: 23
Views: 22134

Re: Python code for Boise de Vaux

I can't tell for sure, but it looks like all the trees in that screenshot are facing exactly the same direction (toward the center), which looks a little unrealistic. Maybe you could add something to your code to rotate each tree by a random amount?
by Shoggoth
Sat May 29, 2010 12:50 pm
Forum: Building
Topic: Importing Cyan models
Replies: 16
Views: 6877

Re: Importing Cyan models

Not having done this before, I'm not sure if this is a silly question or not, but would there be any conflicts if I wanted to use the Alcugs plugin to examine textures, and the GoW plugin to look at how the objects/meshes are structured? Is this even necessary? I'm just interested in taking a look ...
by Shoggoth
Thu May 27, 2010 10:13 am
Forum: General Discussion
Topic: About Tyion
Replies: 16
Views: 6791

Re: About Tyion

You mean "...hadn't acted so suspicious ly ."

Also, your last sentence in the first paragraph would be better in the past tense for agreement of tense in the paragraph and in the context of this forum.



Live by the grammar, die by the grammar.
Thanks! I stand (in a) corrected (manner)! I guess ...
by Shoggoth
Thu May 27, 2010 10:07 am
Forum: Building
Topic: Architectural modeling tips?
Replies: 15
Views: 17061

Re: Architectural modeling tips?

Incidentally, what's the best way to make a radially symmetrical building or object, like a lot of the areas in Gahreesen? Objects that aren't regular all the way around, but have overall symmetry? Making radially symmetric platforms with railings, like catwalk-type areas or balconies, also confuses ...
by Shoggoth
Wed May 26, 2010 4:50 pm
Forum: General Discussion
Topic: About Tyion
Replies: 16
Views: 6791

Re: About Tyion

Haha, even if kahinj hadn't acted so suspicious, I think it would have been pretty obvious. He and CCNRep both used the malapropism "in that chase" instead of "in that case," within the same page of a topic. They both misuse commas and quotation marks in the same way, as well.

Being a grammar Nazi ...
by Shoggoth
Tue May 25, 2010 11:09 pm
Forum: Building
Topic: Architectural modeling tips?
Replies: 15
Views: 17061

Re: Architectural modeling tips?

Thanks a lot, guys. Believe me, I'm quite good at just walking away when I can't think of anything. tachzusamm, that site looks like it could be enormously useful. I'm already subscribed to a couple tutorial makers on Youtube, too.
I use the Ctrl key a lot to snap vertices together, actually. I ...

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