
Search found 108 matches
- Thu Sep 17, 2020 6:07 pm
- Forum: Off-Topic Discussion
- Topic: The Birthday thread
- Replies: 458
- Views: 482217
Re: The Birthday thread
Happy Birthday! 

- Tue Sep 15, 2020 12:43 pm
- Forum: Scripting
- Topic: Korman subworlds
- Replies: 20
- Views: 48074
Re: Korman subworlds
welcome to my world ... (subworld, even).
I laughed way too hard at that.. :lol:
FYI, if you right click the checkbox, there is an option in the context menu called "Copy To Selected". Huge time saver if you want to turn on/turn off "Plasma Object" for a bunch of different objects at once.
I laughed way too hard at that.. :lol:
FYI, if you right click the checkbox, there is an option in the context menu called "Copy To Selected". Huge time saver if you want to turn on/turn off "Plasma Object" for a bunch of different objects at once.
- Tue Sep 15, 2020 12:37 pm
- Forum: Deep Island
- Topic: Fan ages I would like to see.
- Replies: 1
- Views: 3270
Re: Fan ages I would like to see.
You might want to take a peek at the Black Moiety Project . I'm not sure if that is still being worked on, but it's a cool idea.
Some of the early Starry Expanse stuff was in done in Uru. I still have copies of the walkable version of Temple Island, and 2 different versions of Prison island in an ...
Some of the early Starry Expanse stuff was in done in Uru. I still have copies of the walkable version of Temple Island, and 2 different versions of Prison island in an ...
- Mon Sep 14, 2020 9:58 pm
- Forum: Scripting
- Topic: Korman subworlds
- Replies: 20
- Views: 48074
Re: Korman subworlds
Okay, so now that I'm finally on Destiny, I've been playing with subworlds again.
For now, if you're wanting to do something "simple" with a linearly displaced platform, I know that the "dynamic avatar" option works correctly in CWE (but PotS does not support that at all).
I have now been able ...
For now, if you're wanting to do something "simple" with a linearly displaced platform, I know that the "dynamic avatar" option works correctly in CWE (but PotS does not support that at all).
I have now been able ...
- Thu Sep 10, 2020 3:05 pm
- Forum: General Discussion
- Topic: Releasing My Ages
- Replies: 40
- Views: 153865
Re: Releasing My Ages
Wow, that was quick. Thanks for the link! I was able to open it with Blender 2.79 just fine.
- Tue Sep 08, 2020 9:29 pm
- Forum: General Discussion
- Topic: Releasing My Ages
- Replies: 40
- Views: 153865
Re: Releasing My Ages
Bumping this ancient thread simply because the forum will not let me send PM's to anyone (always says "The requested users to be added do not exist." no matter who it is)
Was curious if Dendwaler still has his Yinfara files. The link he posted earlier in this thread is broken/expired. I would love ...
Was curious if Dendwaler still has his Yinfara files. The link he posted earlier in this thread is broken/expired. I would love ...
- Mon Sep 07, 2020 3:01 pm
- Forum: Building
- Topic: Demonstration Ages
- Replies: 20
- Views: 20057
Re: Demonstration Ages
I posted the 'finished' clickable age at the start of this thread.
I'm working on the 2nd iteration of the material age, once I get a few more things sorted with it I will post it before moving on to the other ages
And I reserved the block of sequence prefixes from 730-740 for them on the wiki ...
I'm working on the 2nd iteration of the material age, once I get a few more things sorted with it I will post it before moving on to the other ages
And I reserved the block of sequence prefixes from 730-740 for them on the wiki ...
- Mon Sep 07, 2020 1:42 pm
- Forum: Plasma Development
- Topic: Journal Manipulation
- Replies: 15
- Views: 53450
Re: Journal Manipulation
Good to know one way or the other. This was the last piece I needed to get sorted for the first version of the clickable age (since I have a journal with all these formatting options in there)
I suppose if someone really wanted to work around that limitation, they could use text rendered to images ...
I suppose if someone really wanted to work around that limitation, they could use text rendered to images ...
- Mon Sep 07, 2020 11:23 am
- Forum: Plasma Development
- Topic: Journal Manipulation
- Replies: 15
- Views: 53450
Re: Journal Manipulation
Anyway, you're looking for
<font face=Arial style=bi>
Ah, yes, that's the ticket! Got it working. :)
Would you happen to know whether something like style=u would work for underline? That or possibly strike-out? (assuming you had a font with underlined or strike-out versions -- something none ...
- Mon Sep 07, 2020 12:32 am
- Forum: Building
- Topic: Demonstration Ages
- Replies: 20
- Views: 20057
Re: Demonstration Ages
Working on improving the material age, and I have an assortment of lingering questions:
- is there a way to make a mesh transparent using only vertex colors? (or has it only ever been by using a texture/stencil? (the faded out bottom of Relto's mountain top does seem to have an vertex color channel ...
- is there a way to make a mesh transparent using only vertex colors? (or has it only ever been by using a texture/stencil? (the faded out bottom of Relto's mountain top does seem to have an vertex color channel ...