Search found 7 matches

by kovich
Mon Jul 01, 2019 10:21 am
Forum: Building
Topic: The restoration of the Kahlo Pub
Replies: 1
Views: 3207

The restoration of the Kahlo Pub

I got very inspired by Samjay’s Zahlto - Explorers' Emporium that I dusted off my thumb drive and started looking at some of the projects I started a few years ago. I found most of them were very good learning projects and not worth the efforts to make them anything more than they are. I did find my ...
by kovich
Tue Jun 18, 2019 8:07 am
Forum: Building
Topic: New Age READY: Zahlto - Explorers' Emporium
Replies: 23
Views: 50024

Re: New Age READY: Zahlto - Explorers' Emporium

Oh very nice indeed, Congratulations. Chalk this up to a successful project. Like all good ages it left me wanting more. I’ve never tried 3dmax but I did build an age using the “getting started” tutorial and some youtube age builder clips in Blender 2.79, so I know this was not a weekend project ...
by kovich
Mon Apr 16, 2018 9:06 am
Forum: Scripting
Topic: Korman's logic nodes
Replies: 10
Views: 13959

Re: Korman's logic nodes

Tks Doobes you were right on. I moved the OS up .5 above My main floor and it works great. Next up is the door, but first I need to fix some of my object faces, after uv unwrap and projecting them to the viewer and adding textures the faces rotated. I must have done something out of sequence or hit ...
by kovich
Sat Apr 14, 2018 5:29 am
Forum: Scripting
Topic: Korman's logic nodes
Replies: 10
Views: 13959

Re: Korman's logic nodes

Tks for the reply. There is a lot to learn. My test age is coming along, still have to work on some texture issues. I've been using the Animation.zip to see how to lay out the simple one shots
Just did the Floor level one and after export tried it out. My avatar was able to see the clickable and ...
by kovich
Fri Apr 13, 2018 8:43 am
Forum: Scripting
Topic: Korman's logic nodes
Replies: 10
Views: 13959

Re: Korman's logic nodes

After weeks of trying to use the tutorial to make my KI slot work I ran across your post for one shot button. I applied the same nodes and assigned to my objects. Works great. Oh BTW I'm super new to all of this, using blender 2.79, the recommended Python and the Korman add-on. Most of what I have ...
by kovich
Mon Apr 09, 2018 1:58 pm
Forum: Building
Topic: building test age
Replies: 5
Views: 5947

Re: building test age

Well I started again but I saved the first .blend file to compare the two. I looks like I must have rotated my empty spawn point. So now it works again. This noob will need to slow down, and be very carful when expanding the test age tks
by kovich
Sat Apr 07, 2018 12:44 pm
Forum: Building
Topic: building test age
Replies: 5
Views: 5947

building test age

I must be doing something stupid. I'm following the guide for building a test age (blender 2.79, korman addon and drizzle offline KI) and the first time thru I was successful, able to walk around and just used the simple materials and textures however after adding some textures from my textures ...

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