Search found 102 matches
- Fri Feb 25, 2011 7:43 am
- Forum: General Discussion
- Topic: Forum banners for members and officers
- Replies: 8
- Views: 3819
Re: Forum banners for members and officers
Carl - I like the icons a lot very well done, but I would get rid of the banner. The icon alone speaks for themselves, maybe just make them a little smaller.
- Sun Feb 20, 2011 9:39 pm
- Forum: Building
- Topic: Photoshop texture technique
- Replies: 3
- Views: 1876
Re: Photoshop texture technique
Thanks for sharing this excellent tutorial!
- Wed Feb 16, 2011 12:08 pm
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
Carl - I'm not part of the team working on the overall project so I don't know where it's going design wise. The community nexus redesign was interesting to me so I approached GPN. I had a few ideas and some free time and thought it would be a good opportunity to do something creative in blender ...
- Tue Feb 15, 2011 3:02 pm
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
Carl - I like the idea of using the pen in the tile design I think you should continue to work with it. Consider the negative space, or duplicating some of the lines, there are so many possibilities. Regarding the first design, I think its a good first start, the one issue I had with it was the way ...
- Mon Feb 07, 2011 10:35 am
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
@Atheni: The building really looks great! However, isn't that too big for just a Nexus? I mean, what I had in mind (and I think Chloe's design also went in that direction) looks similar to Cyan's Nexus, just with a GOW theme or something, and it is instanced without any way for two players to get ...
- Mon Feb 07, 2011 6:40 am
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
Much thanks to everyone for the responses. Kaelis - I was focusing more on the design and feel of the room and I thought your pedestal would be perfect for spacial reference. But taking a second look I see that I didn't stage the rooms very well, I should have put a nexus terminal in there, sorry if ...
- Sun Feb 06, 2011 7:19 pm
- Forum: Building
- Topic: Community Nexus
- Replies: 353
- Views: 149996
Re: Community Nexus
Chloe - I decided to model a few rough Ideas for the nexus room for you instead of sketches, this project gave me an opportunity to practice more in blender, which has been lacking lately. I did glanced through the thread and I see there are a lot of ideas of what the nexus should be, are we going ...
- Mon Jan 18, 2010 8:27 pm
- Forum: Scripting
- Topic: Stock and customized motion for avies
- Replies: 0
- Views: 3242
Stock and customized motion for avies
I sure many felt the same as I did that there was a stifling lack of motion with our avies. And with my little experience with age creation; modelling, texturing..adding new motions to ones avies would be a HUGE endeavor in it self..OMG where to you even start. Just looking at the rigging chapter in ...
- Mon Nov 30, 2009 8:20 pm
- Forum: Building
- Topic: Texture maintenance..how important is it?
- Replies: 11
- Views: 4507
Re: Texture maintenance..how important is it?
If they wanted the source files, to be honest, I wouldn't give them to them. There is no legitimate reason for them to want the source files.
If I was a professional modeler then yes I would never just give away my source files, models or textures. Mainly because I'm getting paid for my time and ...
If I was a professional modeler then yes I would never just give away my source files, models or textures. Mainly because I'm getting paid for my time and ...
- Sun Nov 29, 2009 1:19 pm
- Forum: Building
- Topic: Texture maintenance..how important is it?
- Replies: 11
- Views: 4507
Re: Texture maintenance..how important is it?
Thanks for the quick reply's
Your textures will be exported to the <agename>_District_Textures.prp file.
Ok that makes sense. Not being all that familiar with blender I wasn't for sure how the textures were exported and if I needed to keep the source files in a blender folder.
Are you saying ...
Your textures will be exported to the <agename>_District_Textures.prp file.
Ok that makes sense. Not being all that familiar with blender I wasn't for sure how the textures were exported and if I needed to keep the source files in a blender folder.
Are you saying ...