Search found 29 matches

by Locutus
Mon Nov 04, 2013 9:16 am
Forum: Plasma Development
Topic: CWE Builds
Replies: 34
Views: 131225

Re: CWE Builds

Hey guys!

I quick question. I just updated to the latest Huru client, and my keyboard config was kinda garbled afterwards... Movement is reset to cursor keys, KI doesn't open, stuff like that.

And more notably, when I move the mouse cursor to the lower screen edge, the icons like Options, KI etc ...
by Locutus
Sun Mar 17, 2013 5:35 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

Okidoki, I'd like to humbly request then that someone who can compile the package (Luna maybe? :) ) please do that with the version that contains the mentioned fix. That'd be great!
by Locutus
Sat Mar 16, 2013 7:14 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

Hmm, well I guess the first step would be to make sure there are no errors during conversion. I'm quite sure that at least the missing collisions are due to that. If conversion works, we might try to find out why the textures aren't loaded. There should be some link between the models and the ...
by Locutus
Sat Mar 16, 2013 3:58 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

Additionally, I just tried to convert one of the POTC fan ages ("Eder Tomahn") to MOUL. Conversion worked okay, but the CWE client crashes when I link to the age, in this case when loading a data part named "woodchair". Are any logs helpful here?
by Locutus
Sat Mar 16, 2013 3:49 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

By using a unique sequence prefix and putting that in the PRP files, I got around the "Page too new" errors now and the ages are loaded.

But just like Mystler, it does not load any textures or collision regions (i.e. the Avatar falls through the floor immediately). I suppose that has to do with the ...
by Locutus
Sat Mar 16, 2013 2:49 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

The PhysX build works fine! Mostly... :) I'm still getting errors, though different ones than before:

e:\libhsplasma>PageConvert -tomoul e:\libhsplasma\Siralehn_tunnels.prp
* Loading: tunnels (Siralehn)
Location: <3|6>
Version: Myst V/Crowthistle
PageID: <3|6> (00000327)
Page Flags: 0
Age Name ...
by Locutus
Sat Mar 16, 2013 2:14 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Re: Converting ages for MOUL: libhsplasma with PhysX needed

Many thanks, Luna! (And Mystler too.) I'm on my tablet right now, I'll test it as soon as I get to my PC.
by Locutus
Fri Mar 15, 2013 4:11 am
Forum: Scripting
Topic: Automatically and repeatedly executing a script
Replies: 16
Views: 16492

Re: Automatically and repeatedly executing a script

Thank you Janaba, I'll definitely try that! Looks like the instructions might apply to MOUL as well, since it's a matter of modifying PRP files.
by Locutus
Fri Mar 15, 2013 3:14 am
Forum: Building
Topic: Converting ages for MOUL: libhsplasma with PhysX needed
Replies: 16
Views: 10562

Converting ages for MOUL: libhsplasma with PhysX needed

Hellos!

I'm trying to convert Myst 5 and POTC custom ages to the MOUL format so that we can use them on our Dirtsand server. Unfortunately, the precompiled libhsplasma version available here http://code.google.com/p/libhsplasma/downloads/list does not seem to have PhysX support enabled. I'm getting ...
by Locutus
Fri Mar 15, 2013 3:02 am
Forum: Scripting
Topic: Automatically and repeatedly executing a script
Replies: 16
Views: 16492

Re: Automatically and repeatedly executing a script

Ooh, I can do that just like that? A good idea indeed! And if it works, I don't really care about kosher. :) We're mostly using a private shard for our machinima filming purposes, so no public servers will get harmed. :)

I suppose, since we're using internal clients, every cameraman or player who ...

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