Search found 13 matches
- Mon Aug 22, 2022 1:46 pm
- Forum: Art and Story
- Topic: The book makers
- Replies: 0
- Views: 23814
The book makers
I've come across a tablet that seems to explain the science behind The Art. The tablet describes that there exists a mineral made up an element that exists at the core of all planets and stars. It appears to be highly unstable but has quantum properties that make linking possible. There are a ...
- Mon Jul 27, 2020 4:07 pm
- Forum: Building
- Topic: Wavesets & Reflections
- Replies: 7
- Views: 7176
Re: Wavesets & Reflections
Sure, settings are below. I also uploaded the test scene on db https://www.dropbox.com/sh/wclocd9g7hydnjj/AABgMrq3XbybxBE5u2-vMehka?dl=0
Some more info:
- My water surface has been subdivided and converted to triangles.
- Objects and lights are all plazma objects
- Applied rotation & scale to ...
Some more info:
- My water surface has been subdivided and converted to triangles.
- Objects and lights are all plazma objects
- Applied rotation & scale to ...
- Sat Jul 25, 2020 8:40 pm
- Forum: Building
- Topic: Wavesets & Reflections
- Replies: 7
- Views: 7176
Re: Wavesets & Reflections
Unfortunately, I've not gotten this to work at all. Can anybody confirm they have this working with the latest Korman (0.10)? If so could you give me a hand with this?
Thanks
Here's my settings for the EnvMap.

Thanks
Here's my settings for the EnvMap.

- Thu Jul 23, 2020 8:59 am
- Forum: Building
- Topic: Wavesets & Reflections
- Replies: 7
- Views: 7176
Re: Wavesets & Reflections
Thanks Tsar, this narrows things down a bit. Will do more tests with this and see what happens.
- Tue Jul 21, 2020 7:59 pm
- Forum: Building
- Topic: Wavesets & Reflections
- Replies: 7
- Views: 7176
Wavesets & Reflections
I have got reflections down pretty good. But I can't seem to get reflections to show up after I apply the basic water wave mod to my plane.
This is basically what I'm doing:
The plane has a basic material. Under textures I have the world environment map I created as an image cubemap (using 6 images ...
This is basically what I'm doing:
The plane has a basic material. Under textures I have the world environment map I created as an image cubemap (using 6 images ...
- Sat Jul 11, 2020 5:26 pm
- Forum: Guild News
- Topic: Korman 0.10 Released
- Replies: 4
- Views: 24090
Re: Korman 0.10 Released
Thanks for all the hard work! Wish I was a bit more coding savvy, as I would love to contribute to it someday.
I'm giving this a spin tonight to test with DI Shard.
I'm giving this a spin tonight to test with DI Shard.
- Tue Jul 07, 2020 5:05 pm
- Forum: Building
- Topic: Reflections
- Replies: 8
- Views: 5955
Re: Reflections
Oh nice, I'll have to keep a lookout. Is this update by chance going to work with blender 2.8? It may not help with the reflection problem but at least the new UI is slightly agreeing with what I've been use to over the years.
- Tue Jul 07, 2020 4:51 am
- Forum: Building
- Topic: Reflections
- Replies: 8
- Views: 5955
Re: Reflections
Thanks for the clarity Doobes! Some more digging through the wiki led me to this as well. I'll stick to the cubemaps for the time being. Guess it's best to just get a first iteration up on DI for feedback, as Destiny Shard looks pretty... Intimidating
- Mon Jul 06, 2020 10:17 pm
- Forum: Building
- Topic: Korman and vis regions?
- Replies: 4
- Views: 4339
Re: Korman and vis regions?
I also couldn't find a good wiki, but I did find this in the mods:


- Mon Jul 06, 2020 9:39 pm
- Forum: Building
- Topic: Reflections
- Replies: 8
- Views: 5955
Re: Reflections
Thanks Ametist, some things just explain better with a video :)
On Discord, Dpogue had said:
If you're testing in offline Uru (PotS or Uru CC) then it's because the older version of the engine doesn't support Dynamic Camera Maps. Korman has an export option (which I think is turned on by default ...
On Discord, Dpogue had said:
If you're testing in offline Uru (PotS or Uru CC) then it's because the older version of the engine doesn't support Dynamic Camera Maps. Korman has an export option (which I think is turned on by default ...