Search found 13 matches

by jkcui1687
Mon Aug 22, 2022 1:46 pm
Forum: Art and Story
Topic: The book makers
Replies: 0
Views: 23814

The book makers

I've come across a tablet that seems to explain the science behind The Art. The tablet describes that there exists a mineral made up an element that exists at the core of all planets and stars. It appears to be highly unstable but has quantum properties that make linking possible. There are a ...
by jkcui1687
Mon Jul 27, 2020 4:07 pm
Forum: Building
Topic: Wavesets & Reflections
Replies: 7
Views: 7176

Re: Wavesets & Reflections

Sure, settings are below. I also uploaded the test scene on db https://www.dropbox.com/sh/wclocd9g7hydnjj/AABgMrq3XbybxBE5u2-vMehka?dl=0

Some more info:
- My water surface has been subdivided and converted to triangles.
- Objects and lights are all plazma objects
- Applied rotation & scale to ...
by jkcui1687
Sat Jul 25, 2020 8:40 pm
Forum: Building
Topic: Wavesets & Reflections
Replies: 7
Views: 7176

Re: Wavesets & Reflections

Unfortunately, I've not gotten this to work at all. Can anybody confirm they have this working with the latest Korman (0.10)? If so could you give me a hand with this?

Thanks

Here's my settings for the EnvMap.
Image
by jkcui1687
Thu Jul 23, 2020 8:59 am
Forum: Building
Topic: Wavesets & Reflections
Replies: 7
Views: 7176

Re: Wavesets & Reflections

Thanks Tsar, this narrows things down a bit. Will do more tests with this and see what happens.
by jkcui1687
Tue Jul 21, 2020 7:59 pm
Forum: Building
Topic: Wavesets & Reflections
Replies: 7
Views: 7176

Wavesets & Reflections

I have got reflections down pretty good. But I can't seem to get reflections to show up after I apply the basic water wave mod to my plane.

This is basically what I'm doing:
The plane has a basic material. Under textures I have the world environment map I created as an image cubemap (using 6 images ...
by jkcui1687
Sat Jul 11, 2020 5:26 pm
Forum: Guild News
Topic: Korman 0.10 Released
Replies: 4
Views: 24090

Re: Korman 0.10 Released

Thanks for all the hard work! Wish I was a bit more coding savvy, as I would love to contribute to it someday.

I'm giving this a spin tonight to test with DI Shard.
by jkcui1687
Tue Jul 07, 2020 5:05 pm
Forum: Building
Topic: Reflections
Replies: 8
Views: 5955

Re: Reflections

Oh nice, I'll have to keep a lookout. Is this update by chance going to work with blender 2.8? It may not help with the reflection problem but at least the new UI is slightly agreeing with what I've been use to over the years.
by jkcui1687
Tue Jul 07, 2020 4:51 am
Forum: Building
Topic: Reflections
Replies: 8
Views: 5955

Re: Reflections

Thanks for the clarity Doobes! Some more digging through the wiki led me to this as well. I'll stick to the cubemaps for the time being. Guess it's best to just get a first iteration up on DI for feedback, as Destiny Shard looks pretty... Intimidating
by jkcui1687
Mon Jul 06, 2020 10:17 pm
Forum: Building
Topic: Korman and vis regions?
Replies: 4
Views: 4339

Re: Korman and vis regions?

I also couldn't find a good wiki, but I did find this in the mods:
Image
by jkcui1687
Mon Jul 06, 2020 9:39 pm
Forum: Building
Topic: Reflections
Replies: 8
Views: 5955

Re: Reflections

Thanks Ametist, some things just explain better with a video :)

On Discord, Dpogue had said:
If you're testing in offline Uru (PotS or Uru CC) then it's because the older version of the engine doesn't support Dynamic Camera Maps. Korman has an export option (which I think is turned on by default ...

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