I just finished another video, this one covers texture painting via exporting the UVs, importing them into Gimp, and doing a simple 3D bevel effect, then importing back into Blender. The link should be the same and it should be on the playlist in the next few hours.
The next video, if done, will ...
Search found 92 matches
- Fri Sep 19, 2014 5:09 am
- Forum: Building
- Topic: Blender Age Builders Video Tutorial Series Thread
- Replies: 14
- Views: 12087
- Wed Sep 10, 2014 2:13 am
- Forum: Building
- Topic: Getting rid of textures
- Replies: 4
- Views: 3603
Re: Getting rid of textures
dendwaler wrote: You have to make work arounds to give an impression of Bump maps.
Details please?
- Thu Sep 04, 2014 4:33 am
- Forum: Building
- Topic: Blender Age Builders Video Tutorial Series Thread
- Replies: 14
- Views: 12087
Re: Blender Age Builders Video Tutorial Series Thread
This series is now, as far as I am concerned, completed. I have kept things as professional as possible and addressed all the issues with the previous videos. The main series, covering only basic age creation and export/import to Uru CC is 9 videos long, and most of the videos are 30 minutes in ...
- Thu Aug 28, 2014 3:41 am
- Forum: Building
- Topic: Blender Age Builders Video Tutorial Series Thread
- Replies: 14
- Views: 12087
Re: Blender Age Builders Video Tutorial Series Thread
Here is a link to the new Blender Age Builders Series Playlist at YouTube:
https://www.youtube.com/watch?v=zwsNZMxPFeM&list=PL_YtClUR4LE_YIbjQpnW5TWVVl4n9VHF2
One video remains to be done then I will consider myself finished, having reached my goal.
I may add more videos to the series - no ...
https://www.youtube.com/watch?v=zwsNZMxPFeM&list=PL_YtClUR4LE_YIbjQpnW5TWVVl4n9VHF2
One video remains to be done then I will consider myself finished, having reached my goal.
I may add more videos to the series - no ...
- Wed Aug 27, 2014 5:14 am
- Forum: Building
- Topic: Getting rid of textures
- Replies: 4
- Views: 3603
Getting rid of textures
OK, so I was trying to figure out how to apply textures to my materials and normal maps to my textures. I ended up with two issues:
1. The normal map shows over the texture, even though it is set to the material's normal.
2. Deleting the materials does not delete the textures. Somehow PyPRP still ...
1. The normal map shows over the texture, even though it is set to the material's normal.
2. Deleting the materials does not delete the textures. Somehow PyPRP still ...
- Mon Aug 25, 2014 6:15 pm
- Forum: Building
- Topic: My Age Building Journal - Questions and Progress Reports
- Replies: 14
- Views: 11163
Re: My Age Building Journal - Questions and Progress Reports
Major Update!
I have collision pretty much down and have started to figure out how to add textures. Not only that, I was able to draw my own brick texture in Gimp with little effort or serious study. Just hand drew everything, tiled it, added the ubiquitous plasma clouds, desaturated them, and ...
I have collision pretty much down and have started to figure out how to add textures. Not only that, I was able to draw my own brick texture in Gimp with little effort or serious study. Just hand drew everything, tiled it, added the ubiquitous plasma clouds, desaturated them, and ...
- Sun Aug 24, 2014 4:03 pm
- Forum: Building
- Topic: Building a Collider Mesh in Blender for PyPRP?
- Replies: 6
- Views: 4770
Re: Building a Collider Mesh in Blender for PyPRP?
Thank you for your help!
I feel like a complete idiot (even though some pieces are still missing.)
I was using the word collision instead of collider.
Testing that now.
Mod Note: Removed redundant font size
I feel like a complete idiot (even though some pieces are still missing.)
I was using the word collision instead of collider.
Testing that now.
Mod Note: Removed redundant font size
- Sun Aug 24, 2014 4:00 pm
- Forum: Building
- Topic: How to do UV_unwrapping and texturing in Blender
- Replies: 21
- Views: 21162
Re: How to do UV_unwrapping and texturing in Blender
Awesome! Thread saved! Thank you!
- Sat Aug 23, 2014 2:53 am
- Forum: Building
- Topic: Building a Collider Mesh in Blender for PyPRP?
- Replies: 6
- Views: 4770
Re: Building a Collider Mesh in Blender for PyPRP?
OK, I have a few questions...
1. What do you do so that PyPRP will export your age with the collision boxes? It complains about these not having any materials, but if you apply materials, you get flickering because you have two textured objects on top of each other. So I am obviously missing ...
1. What do you do so that PyPRP will export your age with the collision boxes? It complains about these not having any materials, but if you apply materials, you get flickering because you have two textured objects on top of each other. So I am obviously missing ...
- Mon Aug 18, 2014 5:02 am
- Forum: Building
- Topic: Blender 2.49b R6034 Error On Creating A New Book
- Replies: 7
- Views: 7062
Re: Blender 2.49b R6034 Error On Creating A New Book
PyPRP Installing page now updated for Windows section. I will leave it up to someone else to deal with the Mac part:
http://www.guildofwriters.org/wiki/PyPRP:Installing
Mod Note: Removed redundant font size
http://www.guildofwriters.org/wiki/PyPRP:Installing
Mod Note: Removed redundant font size