Using Wineskin, the latest engine (1.7.24) and latest wrapper (2.6.0). Does it have to be 1.7.18 specifically?
I apparently did not have the .dll files present when I first tried the install, I have added them to windows/system32 and tried the installer again, no dice. It still does not prompt me ...
Search found 237 matches
- Mon Sep 01, 2014 9:47 am
- Forum: Gehn Shard
- Topic: Installing Gehn Shard on OSX
- Replies: 136
- Views: 412076
- Sun Aug 31, 2014 9:20 pm
- Forum: Gehn Shard
- Topic: Installing Gehn Shard on OSX
- Replies: 136
- Views: 412076
Re: Installing Gehn Shard on OSX
This installation method no longer appears to work, on 10.9.4 at least. The installer does not prompt me for a current MOULa installation, and does not appear to download any other files, either. Any way to manually add data files in, or something like that?
Or alternatively, anybody have a link to ...
Or alternatively, anybody have a link to ...
- Fri Sep 24, 2010 6:25 am
- Forum: Plasma Development
- Topic: Can't compile on OS X 10.6
- Replies: 2
- Views: 2193
Re: Can't compile on OS X 10.6
Seems to work fine now! Thanks so much 

- Wed Sep 08, 2010 7:19 pm
- Forum: Plasma Development
- Topic: Can't compile on OS X 10.6
- Replies: 2
- Views: 2193
Can't compile on OS X 10.6
I'm running OS X Snow Leopard on a new MacBook Pro (with a 64bit processor, fwiw). I've tried repeatedly to get libhsplasma up and running on my computer, but to no avail. When trying to build it, I run sudo ./configure, and it works fine, and sudo make goes fine until this it spits out this line ...
- Sun Sep 05, 2010 12:30 pm
- Forum: Off-Topic Discussion
- Topic: The Birthday thread
- Replies: 458
- Views: 482217
Re: The Birthday thread
Happy birthday, Zib ! Here's a cake to commemorate your ongoing realRiven project:
http://nedbatchelder.com/pix/rivencake.jpg
Ha ha...thanks, but it's nowhere close to my birthday It's closer to my half-birthday, which is in 4 days. I guess I must have set my birthday backwards ...
http://nedbatchelder.com/pix/rivencake.jpg
Ha ha...thanks, but it's nowhere close to my birthday It's closer to my half-birthday, which is in 4 days. I guess I must have set my birthday backwards ...
- Mon Jun 07, 2010 9:07 pm
- Forum: Building
- Topic: EnvMap's for "shiny" floors.
- Replies: 15
- Views: 7064
Re: EnvMap's for "shiny" floors.
Well, it's been a while since I looked myself, so I'm probably misremembering, but I'm pretty sure I remember seeing myself in the pool at the bottom of the cleft in sunny cleft (at the base of the bucket on vertical rails) at some point, and being really excited about it, because it meant we were ...
- Mon Jun 07, 2010 8:32 pm
- Forum: Building
- Topic: EnvMap's for "shiny" floors.
- Replies: 15
- Views: 7064
Re: EnvMap's for "shiny" floors.
Don't we have realtime reflections? In certain areas of MOUL you can see yourself in water. I know the puddles at the bottom of the sunny cleft have dynamic reflections, at the very least. 

- Mon Feb 01, 2010 9:11 pm
- Forum: General Discussion
- Topic: Cho?
- Replies: 32
- Views: 12570
Re: Cho?
I applied before the beta closed, haven't heard anything yet
Not sure if anything is really happening with it...

- Sun Aug 23, 2009 10:04 am
- Forum: General Discussion
- Topic: Moons
- Replies: 13
- Views: 5226
Re: Moons
More I read this thread the more it sounds like it is not possible to link to the moon without a way to get there beforehand. And as far as I know the D'ni had no rockets. Yet there is the Todelmer Pod as someone else mentioned so the question is how was a link added to it. It's up in space in a ...
- Sat Aug 22, 2009 7:29 pm
- Forum: General Discussion
- Topic: Moons
- Replies: 13
- Views: 5226
Re: Moons
Its also possible to Link in to a moving object, as the whole Gahreesen Prison Links work in this way.
I could be wrong, but I think I remember reading somewhere that there was some kind of crazy synchronization necessary in order to link into the cells on Gahreesen and not get stuck in a wall ...
I could be wrong, but I think I remember reading somewhere that there was some kind of crazy synchronization necessary in order to link into the cells on Gahreesen and not get stuck in a wall ...