I finished Teledahn and went to the large gate separating the lagoon from the open waters. The gate was visibly in the "up" (visible) position, as it should be.
I pulled the lever, and the gate vanished, then slowly rose up, giving the correct animation for closing (raising) the gate, but the wrong ...
Search found 4 matches
- Sat Mar 10, 2012 8:18 pm
- Forum: Gehn Shard
- Topic: Bug Report: Teledahn
- Replies: 82
- Views: 43756
- Sat Mar 03, 2012 7:04 am
- Forum: Gehn Shard
- Topic: Bug Report: Camera Flicker in Cleft Alcove
- Replies: 0
- Views: 2973
Bug Report: Camera Flicker in Cleft Alcove
In the Cleft, directly opposite the imager room, there is an alcove containing a journey cloth. Entering the alcove with the camera in 3rd person, the camera flickers back and forth from being inside and outside the alcove (normal behavior is to switch to being inside the alcove and then staying ...
- Sat Mar 03, 2012 7:00 am
- Forum: Gehn Shard
- Topic: Bug Report: No footstep sounds in Cleft
- Replies: 0
- Views: 2786
Bug Report: No footstep sounds in Cleft
Version 5. Other sounds are fine. But it's eerily quiet when running.
[Update: for unrelated reasons, I quit Uru and rebooted my computer, and now the footsteps are back, sounding normal. So this was an aberration which might or might not have something to do with Uru].
[Update: for unrelated reasons, I quit Uru and rebooted my computer, and now the footsteps are back, sounding normal. So this was an aberration which might or might not have something to do with Uru].
- Wed Feb 29, 2012 12:46 am
- Forum: Gehn Shard
- Topic: Physics Bug Roundup!
- Replies: 54
- Views: 29809
Cannot climb 3 "stairs" outside Kadish Gallery
To get into the Kadish Gallery through the doors from D'ni Ae'gura, you have to jump over the 3 steps, you can't walk up them.