The good news is that there is now an OpenXR runtime for Oculus Rift, so I have started working on the conversion, so I can legally distribute.
The bad news is that OpenGL supposedly has poor performance on AMD graphics cards, and the Microsoft MR OpenXR runtime does not (yet?) support OpenGL, so ...
Search found 2 matches
- Sun Sep 15, 2019 7:23 am
- Forum: General Discussion
- Topic: Uru Live VR and the GPL
- Replies: 4
- Views: 6960
- Mon Mar 18, 2019 8:39 pm
- Forum: General Discussion
- Topic: Uru Live VR and the GPL
- Replies: 4
- Views: 6960
Uru Live VR and the GPL
I've been working on upgrading Mystfit's VR version of the Plasma client to work with the consumer version of the Oculus Rift. Used WineD3D to convert D3D9 calls to OpenGL calls.
The main problem (besides the fact that I'm incompetent in anything involving GUI stuff or teleporting, so there's a ...
The main problem (besides the fact that I'm incompetent in anything involving GUI stuff or teleporting, so there's a ...