As much time as I spend in Unity, I have absolutely no experience writing shaders to fix that up. [...] I *suppose* there's technically no reason I couldn't turn all of the stone structures into one mesh and pull that into substance painter to just repaint the blending.
The shader editor in recent ...
Search found 3 matches
- Sun Jan 17, 2021 4:01 pm
- Forum: Building
- Topic: Texture blending not exported from Blender
- Replies: 4
- Views: 6985
- Sat Jan 16, 2021 3:45 pm
- Forum: Building
- Topic: Texture blending not exported from Blender
- Replies: 4
- Views: 6985
Re: Texture blending not exported from Blender
Ah man, that does sound like a massive pain.
The city proper isn't my first project. I've actually ported over a few now and worked around these issues largely with lighting choices and AI upscaling existing textures while making my own pbr maps for them.
Such as this entry way for the museum ...
The city proper isn't my first project. I've actually ported over a few now and worked around these issues largely with lighting choices and AI upscaling existing textures while making my own pbr maps for them.
Such as this entry way for the museum ...
- Sat Jan 16, 2021 1:06 pm
- Forum: Building
- Topic: Texture blending not exported from Blender
- Replies: 4
- Views: 6985
Texture blending not exported from Blender
Hey there, I'm experimenting with porting ages around and I'm encountering an issue that I'm not quite sure how to fix.
When I import city.age into Blender, texture blending is working *mostly* properly. As seen in the first screenshot.
https://i.imgur.com/bYftqkJ.png
But when I export it as an ...
When I import city.age into Blender, texture blending is working *mostly* properly. As seen in the first screenshot.
https://i.imgur.com/bYftqkJ.png
But when I export it as an ...