Need infos re: Guild Hall accident

General debates and discussion about the Guild of Writers and Age creation

Need infos re: Guild Hall accident

Postby Nanouk-GoW » Sat Oct 03, 2009 7:19 am

re: Guild Hall accident

Could somebody please tell me what it is about and exactly where it did happen ?

From memory, I have never seen it. :oops:

Thanks,
Nanouk
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Re: Need infos re: Guild Hall accident

Postby semplerfi » Sat Oct 03, 2009 11:56 am

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Re: Need infos re: Guild Hall accident

Postby Nanouk-GoW » Sat Oct 03, 2009 12:19 pm

Thanks semplerfi.

I did visit your link and it seems to be about a "block or a barricade" halfway the great stairway. I cannot understand/make out what the link is between the stairs and the Guild Hall unless they are talking about the barricades to the entrance to the Guild Hall in the small alley between the museum and the stairs going to the Kings Palace or possibly, about the access door at the back, inside the museum.
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Re: Need infos re: Guild Hall accident

Postby D'Lanor » Sat Oct 03, 2009 12:40 pm

Scroll down to December 27, 2003.
"It is in self-limitation that a master first shows himself." - Goethe
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Re: Need infos re: Guild Hall accident

Postby semplerfi » Sat Oct 03, 2009 4:19 pm

Nanouk-GoW, I tried to point out some back history which led up to Phil's event.

I tried to show you the whole story.

I googled "URU Guild Hall accident" and this was the first hit. ;)
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Re: Need infos re: Guild Hall accident

Postby Nanouk-GoW » Sat Oct 03, 2009 5:08 pm

oops. Image

I must have been hit by some of those falling rocks and was much affected under the hat without knowing it.

Thank you to semplerfi and D'Lanor for rescueing me. Image

Have to leave you now. The nurse is coming back for a "friendly" chat.Image
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Re: Need infos re: Guild Hall accident

Postby semplerfi » Sat Oct 03, 2009 11:58 pm

Like so many things URU, you do not see everything right away. There is so much to it. :D
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Re: Need infos re: Guild Hall accident

Postby Chacal » Sun Oct 04, 2009 2:56 pm

Some day I'd like someone from Cyan give us a "behind the scene" look at all those events, from Prologue to MOUL.
How they came up with the scenarios, who was playing which character, etc.
Also who were the resEngs, how were they selected, what responsibilities and what tools did they have.
All that information could become useful at some point.
Chacal


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Re: Need infos re: Guild Hall accident

Postby Paradox » Sun Oct 04, 2009 3:03 pm

The ResEngs were all Cyan QA Employees.

The "special powers" were via an internal client with the Customer Care Representative (CCR) features enabled. Somewhere in the net messages from MOUL there is a list of all the commands that ResEngs could use, such as silencing people, preventing linking, and warping.
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Re: Need infos re: Guild Hall accident

Postby Aloys » Sun Oct 04, 2009 3:38 pm

Chacal wrote:Some day I'd like someone from Cyan give us a "behind the scene" look at all those events, from Prologue to MOUL.
How they came up with the scenarios, who was playing which character, etc.
Also who were the resEngs, how were they selected, what responsibilities and what tools did they have.
All that information could become useful at some point.

That's not Cyan info, but here are a couple very insightful articles from another developper:
Earlier this summer people from the Matrix Online 'Live events' team shared their methods for creating and animating ingame live events. In this regard MxO was pretty close to Uru with an ongoing evolving storyline, 'official' characters interacting live with players, players being included as part of the official story etc.. This is very much like the DRC & Yeesha except that Odama was played by Laurence Fishburne and Yeesha was loaded with guns. :P

It's a series of 3 articles discussing pretty much every aspects of running live events, but more specifically:
- The creation methods & tools behind the events : http://www.mmorpg.com/showFeature.cfm/loadFeature/3391
- Why it worked (and common pitfalls to avoid in similar games) : http://www.mmorpg.com/showFeature.cfm/loadFeature/3354/Another-Perspective-on-Live-Content.html
- And why this type of events is a good things for MMOs : http://www.mmorpg.com/showFeature.cfm/loadFeature/3322/Why-MxO-Live-Content-Worked.html

To me this is a very interesting topic because it was one of the most innovative feature of Uru, and unfortunately one that didn't totally work out. I still think it's an idea that's worth exploring some more, and it's interesting to read other people's take on similar endeavours. Those articles are full of infos, and it's easy to see the comparison with Uru. (Somehow Matrix Online got cancelled too; although its Live events didn't seem to be the main culprit here.)
(For those interested there are other articles on MMORPG.com discussing the same topic.)
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