teedyo wrote:Dump the vault. If there is no central "authority", there need not be a central repository. Each client can keep track of it's own avatar/game states. This opens the door for crackers but does it really matter? If Doe Doe hacks into the files and learns x, y, z; how does that impact Jane John? Without a central vault to corrupt, it shouldn't be much of an issue. Now if Doe Doe comes flying through Gahreesen on a broomstick pulled by 8 tiny reindeer; an indignant client can just drop the connection to Doe Doe's IP. If the Indignant Client disallowed updates from Doe Doe; then Doe Doe would be flying through the air on nothing unless, of course, the broomstick was thought to be hidden somewhere.
With no vault, if I log into Uru from one computer, and then later log into it from a different computer, how is the information about the last locations of rocks, the completion of various Ages, and even my last set of clothes, going to get from the first computer to the second without me having to take additional steps that are not necessary in the present model?
I'm already annoyed at Jalak settings, chat logs, and KI images being per-computer for Uru, and UI addons being per-computer for World of Warcraft. Please don't do the same thing to all the other settings. Imagine in World of Warcraft, logging in onto an avatar and finding that he is suddenly level 30 instead of level 80, because you leveled him up on another computer. That's what it would be like if age progress is saved locally.