by TomVal » Sat Apr 16, 2011 5:49 am
Let's revive this topic now when MOUL's opensourced. I'm not about to repeat my suggestions from the original post, but I could mention some ideas which I hope are possible now.
- Please make the UI completely accessible by keyboard (avatar chooser, setting/navigating options, avvie designer)
- Make it possible to choose an audio device used by the game. I'd like to separate my system's speech output, music playback (e.g. broadcasts), and game sounds into separate sets of speakers.
- Include text-to-speech support into engine, so that all the documents shown on screen could be spoken by TTS voice
- I'd like to be able to operate KI with keyboard only, and be able to enlarge chat/message/journal fonts without any limits - a user decides what's "reasonable", I use 40+ pts font size for comfortable reading
And one wish not related to accessibility - I hope there will be new shards compatible with CWE, and I hope I'll be able to choose one from the launcher
KI#: 02331712