Korman 0.06 Question

General debates and discussion about the Guild of Writers and Age creation

Korman 0.06 Question

Postby J'Kla » Thu Jan 11, 2018 5:38 am

I am porting my ages into Korman.

I have Thousands of objects that need to have a collision mesh.

Is there any way to select multiple objects and add the physics to give them all just a basic collision mesh?
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Re: Korman 0.06 Question

Postby Deledrius » Thu Jan 11, 2018 6:37 am

J'Kla wrote:Is there any way to select multiple objects and add the physics to give them all just a basic collision mesh?

Not currently, no. The bulk Plasma tools are all found in the 3D View's toolbox in the Plasma panel.

J'Kla wrote:I have Thousands of objects that need to have a collision mesh.

My first reaction to this is to suspect that perhaps they don't all individually need collision. Even if you created such an Age, it's likely to kill the physics simulation.

What is it that you're trying to accomplish? I may be able to suggest a more efficient solution.
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Re: Korman 0.06 Question

Postby J'Kla » Mon Jan 15, 2018 1:23 am

An Alcugs Version of Enobmort is available on Deep Island it started life as an discrete arrangement of 5 x 5 x 5 cubic cells

This had a snaking path through the inside with ladders joining vertical paths.

Once one block of 125 the first block was rotated 180 deg on its Z axis and joined by a corridor two entrances

Then another block was copied from the first block rotated again on the Z axis this time 90 deg and joined to the exit of the second block to the exit of this third block.

So the start has 375 discrete cubes and its grown organically from there.

There may be another option the easiest option is to make each Cube collision if not I need to make collision planes for each wall of a cube 4 times the work.

[EDIT]
I have found my cubes need Triangular Mesh
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